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Torque (game engine)

Torque Game Engine
Torque ge.png
Developer(s) GarageGames
Stable release
1.5.2 / May 15, 2007; 9 years ago (2007-05-15)
Operating system Microsoft Windows, macOS, Linux
Platform PC
Type Game engine
License MIT License
Website Official Torque Game Engine product page
Torque 3D
Developer(s) GarageGames
Stable release
3.9.0 / July 12, 2016; 8 months ago (2016-07-12)
Operating system Microsoft Windows, macOS, Linux
Platform PC
Type Game engine
License 1.2 and later: MIT License
Before 1.2: Proprietary commercial software
Website Official Torque3D product page on GarageGames website
Torque 2D
Developer(s) GarageGames
Stable release
3.3 / April 1, 2016; 11 months ago (2016-04-01)
Operating system Microsoft Windows, macOS, Linux, WebGL, iOS, Android
Platform PC
Type Game engine
License 2.0 and later: MIT License
Before 2.0: Proprietary commercial software
Website Official Torque2D product page on GarageGames website
Torque Game Engine Advanced
Developer(s) GarageGames
Stable release
1.8.2 / October 18, 2009; 7 years ago (2009-10-18)
Operating system Microsoft Windows, macOS, Linux
Platform PC, games can be ported to Xbox 360
Type Game engine
Website Official Torque Game Engine Advanced product page on GarageGames website

The Torque Game Engine, or TGE, is a 3D computer game engine originally developed by Dynamix for the 2001 first-person shooter Tribes 2. The current version is called Torque 3D.

The Torque engine and its many derivative products were available for license from GarageGames, a company formed by many members of the Tribes 2 team at Dynamix. GarageGames was later acquired by InstantAction, but on November 11, 2010, InstantAction announced that it was winding down its operations and looking for potential buyers for Torque. On January 19, 2011, GarageGames announced their return to their old name with new owners. Torque 3D and most of their other products were to continue being developed and supported.

GarageGames released Torque 3D under the MIT License on September 20, 2012.Torque 2D followed on February 5th, 2013 with continued development, latest release April 2016, on GitHub.

As well as being a 3D graphics engine, TGE provided networking code, scripting, in-engine world editing, and GUI creation. The source code could be compiled for Windows, macOS, Linux, Wii, Xbox 360, and iOS platforms. TGE shipped with starter kits for a first-person shooter and an off-road racing game. A real-time strategy starter kit was also available as a separate purchase. These starter packs could be modified to suit the needs of the developer, or the developer could start from scratch.

The engine supported loading of 3D models in the DTS and DIF file formats. DTS models were typically used for characters and vehicles though occasionally for buildings and interiors. They could be animated using either skeletal or morph target animation. It was also possible to blend multiple skeletal animations together by playing them simultaneously or automatically tweening the different positions of bones in the skeleton. DIF models have pre-calculated lighting and as such are ill-suited for animation. Instead, they were used for buildings and interiors. They automatically had bounding boxes that perfectly match the visible geometry. This was so that it was not made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them.


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