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DoubleBear Productions

DoubleBear Productions
Founded 2009
Headquarters Seattle, Washington, U.S.
Key people
Brian Mitsoda (creative director)
Annie Mitsoda (writer and designer)
Website www.doublebearproductions.com

DoubleBear Productions is an indie game studio founded in June 2009 by writer and game designer Brian Mitsoda.

In both the Making of Dead State book and various interviews, Brian Mitsoda stated that his primary motive for founding DoubleBear was to make the games that he wanted to create, and not have to worry about the heartbreak of a publisher changing their mind and killing the project:

Regarding the studio's peculiar name, Mitsoda said:

DoubleBear's first project was Dead State, a turn-based PC RPG set in a zombie apocalypse scenario. The studio worked with Iron Tower Studio on the project, and the game utilized The Age of Decadence's game engine. Information regarding the theme and setting was divulged in a Rock, Paper, Shotgun article, including a quote from Mitsoda that reveals that one of the goals of the game is a "serious examination of a national crisis or natural disaster," and that the game draws inspiration from Mitsoda's own experiences living in Miami, Florida during Hurricane Andrew.

Dead State launched a successful Kickstarter campaign in summer 2012, released on Steam Early Access on February 2014, and had a final release on Steam and GoG.com on December 4, 2014. The game was supported with multiple free updates afterwards, culminating in the final Reanimated update, meant to act as a definitive edition of the game.

For a while after the release of Dead State: Reanimated, the team made various references to a second game on their Twitch streams, and mentioned that they had "pretty exciting (and very fun) projects in the works" in their Dead State postmortem on Gamasutra.


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