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Dead Rising: Chop Till You Drop

Dead Rising: Chop Till You Drop
DeadRisingWii.jpg
Developer(s) Tose
Publisher(s) Capcom
THQ: Australia
Director(s) Yoshinori Kawano
Producer(s) Minoru Nakai
Series Dead Rising
Platform(s) Wii
Release date(s)
  • JP: February 19, 2009
  • NA: February 24, 2009
  • AU: February 26, 2009
  • EU: February 27, 2009
Genre(s) Survival horror, beat 'em up
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 63/100
Metacritic 61/100
Review scores
Publication Score
1UP.com C+
Eurogamer 6/10
G4 2/5
GamePro 3.5/5 stars
GameSpot 6.5/10
GameTrailers 6.9/10
GameZone 6/10
IGN 6.9/10
ONM 6.8/10

Dead Rising: Chop Till You Drop (デッドライジング ゾンビのいけにえ Deddo Raijingu: Zombie no Ikenie?) is an open world survival horror beat 'em up video game released by Capcom and THQ: Australia for the Wii, initially for Japan on 19 February 2009, and then a month later in other regions. The game is a remake of the original Xbox 360 version, Dead Rising, and is the only game of the series series for a Nintendo platform. The game was created following Capcom's success with the Wii version of Resident Evil 4.

The plot of the game remains the same as the original, in that players control Frank West, a photojournalist seeking to discover the truth behind a zombie outbreak within the fictional town of Willamette, Colorado, exploring the town's shopping mall to find answers while dealing with hordes of zombies and crazed survivors within. The game had a number of changes made to it, which received mixed feedback from reviewers.

Although gameplay is similar to the original, there are notable differences between it and the Wii version. The first notable difference is that Frank now operates from out of the mall's security room, and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. While players do not have a single countdown clock for the entire story, missions are individually timed, and Frank is not permitted to roam freely around the mall when on a mission. Another notable difference is that the game has a greater emphasis on gun-based gameplay than the original. Firearms are a completely redefined element of the game - not only do guns now have more ammunition to them, players now using an over-the-shoulder perspective with Frank with aiming, which is further aided through the use of the Wii Remote to aim where the gun is pointing.


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