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Dante's Inferno (video game)

Dante's Inferno
Dante's Inferno.jpg
Developer(s) Visceral Games
Artificial Mind and Movement (PSP)
Publisher(s) Electronic Arts
Director(s) Jonathan Knight
Stephen Barry
Producer(s) Jonathan Knight
Justin Lambros
Designer(s) Stephen Desilets
Michael Cheng
Vincent Napoli
Programmer(s) Brad McKee
Artist(s) Ash Huang
Writer(s) Jonathan Knight
Will Rokos
Composer(s) Garry Schyman
Paul Gorman
Engine Visceral Engine
Platform(s) PlayStation 3, Xbox 360, PlayStation Portable
Release Xbox 360 & PlayStation 3
  • AU: February 4, 2010
  • EU: February 5, 2010
  • NA: February 9, 2010
  • KOR: February 9, 2010
  • JP: February 18, 2010
PlayStation Portable
  • KOR: February 23, 2010
  • AU: February 25, 2010
  • EU: February 26, 2010
  • NA: March 1, 2010
  • JP: March 18, 2010
Genre(s) Hack and slash, action-adventure
Mode(s) Single-player, multiplayer
Review scores
Publication Score
PS3 PSP Xbox 360
Destructoid 9/10 N/A 9/10
Edge 6/10 N/A N/A
Eurogamer N/A N/A 6/10
Game Informer 7/10 N/A 7/10
GamePro 4/5 stars N/A N/A
Game Revolution C+ N/A C+
GameSpot 6.5/10 N/A 6.5/10
GameSpy N/A N/A 3.5/5 stars
GameTrailers N/A N/A 6.8/10
GameZone N/A N/A 7/10
Giant Bomb N/A N/A 2/5 stars
IGN (US) 7.5/10
(UK) 7/10
4.5/10 (US) 7.5/10
(UK) 7/10
OXM (US) N/A N/A 7.5/10
PSM 4/5 stars 3/5 stars N/A
The Daily Telegraph 6/10 N/A N/A
Wired 7/10 stars N/A N/A
Aggregate score
Metacritic 75/100 70/100 73/100
Review scores
Publication Score
PS3 Xbox 360
GameSpot 5.5/10 N/A
GameTrailers N/A 8/10
Play 80% N/A
Aggregate score
Metacritic 72/100 83/100

Dante's Inferno is a 2010 action-adventure video game developed by Visceral Games and published by Electronic Arts for the Xbox 360 and PlayStation 3 consoles. The game was also released on the PlayStation Portable and was developed by Artificial Mind and Movement.

The game's story is based on Inferno, the first canticle of Dante Alighieri's Divine Comedy, and shares many similarities with the poem. Dante's Inferno includes damned found in appropriate circles of hell and various other monsters from the poem. It follows the exploits of Dante (reimagined as a Templar Knight) as he journeys through the nine circles of Hell to reclaim the soul of his beloved Beatrice from the hands of Lucifer himself.

Dante's Inferno is an action-adventure game. The player controls Dante, the game's protagonist, and engages in fast-paced combat, platforming and environment-based puzzles. In the game, Dante's primary weapon is Death's scythe that can be used in a series of combination attacks and finishing moves. His secondary weapon is a Holy Cross that fires a volley of energy as a projectile attack. In addition, Dante can use numerous magic based attacks and abilities channeled from a mana pool to help in combat, many of which are obtained as the game progresses. A quick time event system is used when attempting to discharge the demon of its master and during boss fights, where players must press the highlighted button on screen in order to continue the chain of attacks, or be countered and wounded otherwise.

Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies or locating soul fountains. Each of these skills fall into two categories; Holy (represented by blue orbs) or Unholy (represented by red orbs) skill trees. At the beginning of the game, both skill trees are equal in power, but as Dante gains more Holy and Unholy experience, more abilities become available for purchase. Experience is collected through the game's "Punish or Absolve" system, where upon defeating enemies, Dante can either punish and dismember them or absolve and save them with the Holy Cross. Much experience can also be accumulated in punishing or absolving the damned souls of many famous figures in history that appear in Dante Alighieri's original The Divine Comedy whereupon choosing their fates, players enter a mini game where the characters' "sins" move towards the center of the screen, pressing required action symbols once the sin is in place. Players are rewarded with more souls and experience as the number of sins collected increases.


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