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Custom Robo: Battle Revolution

Custom Robo
Crbox.jpg
North American cover art
Developer(s) Noise, Nintendo
Publisher(s) Nintendo
Director(s) Keiji Okayasu
Producer(s) Koji Kenjo
Shigeru Miyamoto
Composer(s) Takayuki Nakamura
Series Custom Robo
Platform(s) GameCube
Release
  • JP: March 4, 2004
  • NA: May 10, 2004
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 65/100
Review scores
Publication Score
Edge 5/10
EGM 6.83/10
Famitsu 30/40
Game Informer 5.75/10
GamePro 3/5 stars
Game Revolution C−
GameSpot 6.3/10
GameSpy 4/5 stars
GameZone 7.5/10
IGN 6.5/10
Nintendo Power 3.8/5

Custom Robo, known in Japan as Custom Robo Battle Revolution (カスタムロボ バトルレボリューション, Kasutamu Robo Batoru Reboryūshon), is an action role-playing video game developed by Noise and published by Nintendo for the Nintendo GameCube. It is the fourth title of the Custom Robo series, and the first title of the series released outside Japan or China, which was released in North America.

In this title of the Custom Robo series, each player is called a "commander", who pilots and customizes a miniature "robo" to battle each other in a virtual arena called a Holosseum; the average robo is 32 centimeters tall. The first half of the story takes place in "A New Journey" mode. After the story mode is completed, the player may choose to go through the story again or enter a series of tournaments called "The Grand Battle".

The main objective of the entire game is to engage in battle with other robos, and finish its plot by collecting every custom robo, battle part, and item that the player wants, while winning every battle that moves you from one part of the storyline to the next. In Custom Robo battles, the objective is to reduce your opponent's hit points from 1000 to 0 by using different custom robos and their dash attacks, guns, bombs, and pods.

Robos fight on a Holosseum, a battle arena designed for custom robos. Some commanders can make their own Holosseums, or they can use a pre-created Holosseum taken from a Holosseum deck or in the robo itself. Holosseums come in a variety of sizes and layouts, and some feature environmental hazards such as ice or lava.

Before battling begins, players customize their robos from 5 types of parts: the chassis (the robo itself), the gun (right hand), the bomb (left hand), the pod (backpack), and the legs (attachments to your legs and feet). The chassis are arranged in groups that designate the model, which affects its traits. In addition, there are 3 types of the same model.

Battles begin with your robo being launched out of a Robocannon, which is controlled with the Control Stick. Robos are shot from the Cannon in the form of cubes; there are six sides numbered 1 to 6, which designate how long your robo has before transforming. You can speed up the process up by pressing any button repeatedly. The first robo to transform gets to attack first; an attack brings you to transform immediately. There are two views in battle: Normal view is the view that allows the player to see both the Custom Robos in an isometric view. First-person view allows you to see from your robo's point of view. You can change views during a battle by pressing up on the C-stick after "A New Journey" is completed. The endurance bar is located above your hit points. Once it runs out, your robo gets "downed", which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it briefly turns invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health. This goes up to the opponent losing 250 HP.


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