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Noise (company)

NOISE Inc.
株式会社ノイズ
privately held
Industry Computer and video game industry
Founded September 2, 1996 (Japan)
May 10, 2004 (United States)
Headquarters Nishigotanda, Shinagawa, Tokyo, Japan
Key people
Kouji Kenjou, game designer
Products Games for Nintendo video game consoles
Number of employees
25 (as of 2016-04-01)
Website http://www.noise-games.com/

NOISE Inc. (Japanese: 株式会社ノイズ?) is a video game development company that works in partnership with Nintendo, developing games for the Custom Robo series.

Noise was founded with a staff of 10 people on September 2, 1996 for the original purpose of developing games for PCs. A short time after, Noise became a part of Marigul Management, a company created by Nintendo and the Japanese telecommunications company Recruit for the purpose of enlisting smaller developers to make original games for the Nintendo 64.

The company’s first commercially published game, Custom Robo for the Nintendo 64, was released in Japan on December 9, 1999 and became a commercial success in Japan, prompting Nintendo to formally enter a publishing agreement with Noise. In 2006, Custom Robo was released in China for the iQue Player, making it the only Custom Robo title ever to be released there.

Its second released title was Custom Robo V2, which was released on November 10, 2000 and was also met with commercial success in Japan. It released its first portable video game for the Game Boy Advance, Custom Robo GX, on July 26, 2002.

Despite the impressive sales of the previous games in the Custom Robo franchise, the series’s first localized appearance in North America is with Custom Robo: Battle Revolution for the GameCube, released in 2004.


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