Crysis 2 | |
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Developer(s) |
Crytek Crytek UK (multiplayer) |
Publisher(s) | Electronic Arts |
Distributor(s) | Electronic Arts |
Director(s) | Cevat Yerli |
Producer(s) | Tony Davis Peter Horzapfel Erik Staub |
Designer(s) | Sten Hübler |
Programmer(s) | Markus Mohr |
Writer(s) | Richard K. Morgan |
Composer(s) | Borislav Slavov Tilman Sillescu Hans Zimmer Lorne Balfe |
Series | Crysis |
Engine | CryEngine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Crysis 2 (Original Videogame Soundtrack) | |
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Soundtrack album by Borislav Slavov, Tilman Sillescu, Hans Zimmer and Lorne Balfe | |
Released | March 22, 2011 April 26, 2011 (Audio CD) |
(Digital)
Genre | Video game soundtrack |
Length | 36:24 (Digital) 49:04 (Disc 1) 48:20 (Disc 2) |
Label | E.A.R.S. (Digital) La-La Land Records (Audio CD) |
Crysis 2: Be Fast! | |
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Soundtrack album by Borislav Slavov, Tilman Sillescu, Hans Zimmer and Lorne Balfe | |
Released | April 26, 2011 |
Genre | Video game soundtrack |
Length | 29:12 |
Label | E.A.R.S. |
Crysis 2: Be the Weapon! | |
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Soundtrack album by Borislav Slavov, Tilman Sillescu, Hans Zimmer and Lorne Balfe | |
Released | June 7, 2011 |
Genre | Video game soundtrack |
Length | 35:06 |
Label | E.A.R.S. |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 85.68% (X360) 85.50% (PS3) 85.21% |
Metacritic | (PC) 86/100 (PS3) 85/100 (X360) 84/100 |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Game Informer | 9/10 |
GamePro | |
GameSpot | 8.5/10 |
GameSpy | |
IGN | 9/10 |
OXM (US) | 9/10 |
PC Gamer (US) | 89 |
X-Play |
Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead. The story was written by Richard Morgan, while Peter Watts was consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles. A sequel, Crysis 3, was released in 2013.
Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.
The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek stated prior to release that their intention was to surpass the original game graphically and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.