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Far Cry (video game)

Far Cry
Far Cry Coverart.png
Developer(s) Crytek
Publisher(s) Ubisoft
Director(s) Cevat Yerli
Programmer(s) Cevat Yerli
Marco Corbetta
Artist(s) Michael Khaimzon
Raymond Leung
David March
Writer(s) Alexis Nolent
Composer(s) Thomas Baertschi
Series Far Cry
Engine CryEngine
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release Microsoft Windows
  • NA: March 23, 2004
  • EU: March 26, 2004
PlayStation 3, Xbox 360
(Far Cry Classic)
  • INT: February 11, 2014
  • EU: February 12, 2014
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PC) 89.38%
(X360) 50.00%
(PS3) 45.00%
Metacritic (PC) 89/100
(X360) 58/100
Review scores
Publication Score
Edge 8/10
Eurogamer 8/10
Game Informer 9.25/10
GamePro 4/5 stars
Game Revolution B+
GameSpot 9.2/10
GameSpy 4.5/5 stars
GameZone 9.6/10
IGN 9.2/10
OXM (US) 5/10
PC Gamer (US) 95%

Far Cry is a first-person shooter video game developed by Crytek and published by Ubisoft. The game was released for Microsoft Windows on March 23, 2004. It is the first installment in the Far Cry series, followed by 2008's Far Cry 2.

Set on a mysterious tropical archipelago, Far Cry follows ex-special forces soldier Jack Carver as he searches for a journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game is played from a first-person view and allows the player to use various weapons and tools as well as take advantage of their environments.

Upon release, Far Cry was critically acclaimed, with praise directed towards the game's visuals, gameplay, and freedom. The game was also a commercial success, selling over 730,000 units within four months of release. The success of Far Cry led to several stand-alone sequels developed by Ubisoft, as well as a remake for the Xbox and Xbox 360, Far Cry Instincts.

The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on his minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies. Later in the gameplay, use of thermo binoculars can be used to locate the heat signatures of enemies, that would be otherwise concealed by foliage or darkness.

The environment includes land, water, indoor and outdoor structures, all during various times of the day. The player has the ability to jump, run, crouch and lie down, and look in just about every direction.


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