Condemned 2: Bloodshot | |
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Developer(s) | Monolith Productions |
Publisher(s) |
Sega Warner Bros. Interactive Entertainment |
Director(s) | John Whitmore |
Producer(s) | Constantine Hantzopoulos |
Designer(s) | Frank Rooke |
Programmer(s) | Jez Sherlock Brian Legge |
Artist(s) | Eric Kohler Matthew Allen |
Composer(s) | Nathan Grigg |
Engine | Lithtech Jupiter EX |
Platform(s) | PlayStation 3, Xbox 360 |
Release |
Xbox 360 PlayStation 3 |
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS3) 82.92% (X360) 81.05% |
Metacritic | (PS3) 82/100 (X360) 80/100 |
Condemned 2: Bloodshot (titled Condemned 2 in Australia, Europe and Asia) is a psychological survival horror video game, developed by Monolith Productions and published by Sega for the PlayStation 3 and Xbox 360 video game consoles. Condemned 2 was released on March 11, 2008, in North America, on the Xbox 360 on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. It is the sequel to the 2005 game Condemned: Criminal Origins. Due to its violent content, the game was indexed in Germany by the BPjM in April 2008 and subsequently banned in October 2008.
Greg Grunberg does not reprise his role as Ethan Thomas in Condemned 2. Instead, Ethan is voiced by André Sogliuzzo.
Condemned 2: Bloodshot is a psychological horror video game from a first-person perspective focused on melee-oriented combat. The game features bare-fisted hand-to-hand combat, combat with melee weapons, and first person shooting. The game also has adventure game elements in the forensic investigation of crime scenes.
Unlike the first game, Condemned 2 allows for hand-to-hand combat with the player's bare fists, with the left and right triggers controlling the player character's left and right fist respectively. Additionally, the player is now able to chain together attack combos, as well as perform various finishing moves executed via quick time events. The game also features context-sensitive "environmental kills" (such as shoving an enemy's head into a TV or a spiked wall).