Condemned: Criminal Origins | |
---|---|
Developer(s) | Monolith Productions |
Publisher(s) |
Sega Warner Bros. Interactive Entertainment |
Producer(s) | David Hasle |
Designer(s) | Frank Rooke |
Programmer(s) | Joe Waters |
Writer(s) | Frank Rooke |
Composer(s) | Nathan Grigg |
Engine | Lithtech Jupiter EX |
Platform(s) | Xbox 360, Microsoft Windows |
Release date(s) |
Xbox 360
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 82.31% (PC) 79.13% |
Metacritic | (X360) 81/100 (PC) 78/100 |
Condemned: Criminal Origins (known in Japan as Condemned: Psycho Crime and in Europe and Australia simply as Condemned) is a first-person survival horror video game developed by Monolith Productions and published by Sega. It was launched worldwide in 2005 on the Xbox 360, with a Microsoft Windows version released later in 2006. On October 29, 2012, the game was released on Steam.
Condemned: Criminal Origins places an emphasis on melee combat (as opposed to gunplay) and puzzle solving, including searching for fingerprints and gathering evidence.
Upon release, Condemned was met with moderate to good reviews by many aggregates and critics. Many reviewers cited its questionable storyline and lack of progression as the game's biggest fault. As a reprieve, the game's solid controls and fresh approach to the horror genre were praised. A sequel, entitled Condemned 2: Bloodshot, was released on March 11, 2008, for the Xbox 360 and PlayStation 3. Other media forms include an internet prequel and a planned film adaptation to expand the Condemned franchise. The developers have cited films such as The Silence of the Lambs and Seven as inspiration for the game. The game's story also has some similarities to the TV series Twin Peaks.
Although the game is played entirely from a first-person perspective (only broken for cut scenes), it is not a traditional first-person shooter. Firearms are present, but are somewhat uncommon. Unlike many other games from a first-person perspective, though, firearms are especially deadly, often killing enemies with a single shot. The guns that can be found, or taken from enemies, are only good for as long as the current ammo in the magazine lasts; once this is depleted, the butt of the gun can be used as a weapon. To complicate matters further, enemies operate firearms from the same ammo reserve, meaning once the enemy has been dispatched, the player only gets what ammo was left over from the fight. This encourages players to attack enemies carrying firearms quickly.