Civilization Revolution | |
---|---|
Developer(s) | Firaxis Games |
Publisher(s) | 2K Games |
Distributor(s) | Take-Two Interactive |
Designer(s) | Sid Meier |
Series | Civilization |
Engine | Gamebryo |
Platform(s) | PlayStation 3, Xbox 360, Nintendo DS, iOS, Windows Phone |
Release date(s) |
PlayStation 3, Xbox 360
iOS
|
Genre(s) | Turn-based strategy |
Mode(s) | Single player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | (PS3) 85/100 (X360) 84/100 (DS) 81/100 |
Review scores | |
Publication | Score |
Famitsu | (DS) 28/40 |
Game Informer | 9/10 |
Game Revolution | B- |
GameSpot | 9.0/10 |
IGN | 8.8/10 |
OXM (US) | 9.0/10 |
PSM | 4/5 |
Award | |
---|---|
Publication | Award |
IGN | Best Xbox 360 Strategy Game |
Sid Meier's Civilization Revolution is a 4X turn-based strategy video game, developed in 2008 by Firaxis Games with Sid Meier as designer. It is a spin-off of the Civilization series. The game was released for the PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. A Wii version was originally expected but was put on indefinite hold. The lack of a PlayStation Portable version was attributed to a lack of development manpower.
A demo was released on Xbox Live Marketplace and the North American PlayStation Store on June 5, 2008. The demo allows players to play until 1250 AD on a fixed map as Cleopatra or Julius Caesar, and also allows multiplayer play. A similar demo (Civilization Revolution Lite) was released for iOS that allows play until the "Modern Era" as Julius Caesar, Abraham Lincoln, or Genghis Khan. It is also available on Xbox Live Marketplace as a digital download. For two weeks in March 2014, the Xbox 360 version of game was available as a free download for Xbox Live Gold subscribers.
A sequel, Civilization Revolution 2, was released on July 2, 2014. The original game was removed from the iOS App Store on September 1, 2016.
The main game of Civilization Revolution begins in 4000 BC, with a lone settler unit in the middle of a little-explored region. That settler has the capability to found a city, which, depending on its specific mix of geographical surroundings, begins harvesting food (for the continued growth of the city), production (for the creation of units and buildings), and trade (that can be then turned into either research points or wealth). In the early stages of the game, you will encounter uncivilized villages consisting of primitives such as barbarians and friendly villages. Over time, further settlers can be created, forming new cities; buildings can be built to improve each city's overall productivity; military units can be formed, focusing either on defense, offense, or exploration; technologies can be researched, allowing for newer buildings and units; etc. Buildings in a final category, "Wonders", provide major advantages to the civilization that builds it, either across their entire empire or just in the building city, depending on the Wonder. Meanwhile, rival civilizations are encountered, which can be both valuable trade partners, strategic allies, or dangerous enemies. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination.