*** Welcome to piglix ***

Civilization: Beyond Earth

Civilization: Beyond Earth
Civilization Beyond Earth cover art.png
Developer(s) Firaxis Games
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Producer(s) Lena Brenk
Designer(s)
  • Will Miller
  • David McDonough
Programmer(s) Don Wuenschell
Artist(s) Michael R. Bates
Writer(s)
  • Rex Martin
  • Peter Murray
  • Walt Williams
  • Scott Wittbecker
Composer(s)
Series Civilization
Engine cf. LORE
Platform(s)
Release Microsoft Windows
  • WW: October 24, 2014
Mac
  • WW: November 26, 2014
Linux
  • WW: December 18, 2014
Genre(s)
Mode(s)
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 81/100
Review scores
Publication Score
Destructoid 9/10
Eurogamer 8/10
Game Informer 9/10
Game Revolution 4/5 stars
GameSpot 7/10
GamesRadar 4/5 stars
GameTrailers 8.7/10
Giant Bomb 3/5 stars
IGN 7.9/10
Joystiq 4/5 stars
PC Gamer (US) 87/100
Polygon 9/10
Daily Dot 4.5/5 stars

Sid Meier's Civilization: Beyond Earth is a turn-based strategy, 4X video game in the Civilization series developed by Firaxis Games, published by 2K Games and released for Microsoft Windows on October 24, 2014, the Mac App Store on November 27, 2014 and for Linux on December 18, 2014. A spiritual successor to Alpha Centauri, Beyond Earth shares much of that game's development team, as well as some concepts which were introduced in the 1999 title. The game's setting is unique to the Civilization series in that it takes place in the future, with mankind traveling through space and founding colonies on extraterrestrial planets after Earth becomes uninhabitable due to an undescribed disaster known as "the Great Mistake".

An expansion pack, titled Rising Tide, was released on October 9, 2015.

Beyond Earth is a turn-based strategy game played on a hexagonal-based grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player."

There are a number of significant changes from the Civilization model. In previous Civilization titles, players selected from historical empires led by historical figures, each with preset personalities. In Beyond Earth, players make choices at the beginning of the game, including what sponsors backed their expedition, what kind of spacecraft they used to reach the planet, and who and what they brought to the new world, allowing players to create a customized civilization of their own. Early decisions have a significant effect on the gameplay. While previous Civilization titles have had linear tech trees, Beyond Earth has a "tech web" which branches off in several directions, forcing players to choose only one at a time. The game intentionally does not allow for technology trading between civilizations (though it can be stolen), and it is difficult to unlock all of the game's technologies in a single playthrough.


...
Wikipedia

...