Castles II: Siege and Conquest | |
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Cover art
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Developer(s) | Quicksilver Software |
Publisher(s) | Interplay Entertainment |
Platform(s) | Macintosh DOS FM Towns NEC PC-9801 Amiga CD32 (Amiga floppy disk version unreleased) |
Release |
Mac OS
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Genre(s) | realtime strategy |
Mode(s) | Single-player |
Castles II: Siege and Conquest is a realtime strategy game developed for the Macintosh, Amiga and DOS by Interplay Entertainment in 1992, designed and developed by Quicksilver Software; the Macintosh version of the game was published by Interplay Entertainment under the MacPlay brand name. Castles II is the sequel to the 1991 game Castles.
The game Castles 2: Siege and Conquest takes place in a semi-fictionalized version of historical France. The game begins in the year 1312 A.D., shortly before the beginning of the Hundred Years' War. In the game's version of history, France’s King Charles dies on the throne in the year 1311. Because Charles left no heirs to take up the crown, it is unclear who will become the new king. The Pope is willing to declare a new King, but only after one of the local nobles has gained significant influence over the land and won favor with the Church.
The player takes the role of one of five different nobles (Albion, Duke of Valois, Anjou, Aragon, or Burgundy), fighting for the title of King of Bretagne. Early on, much of the territory is controlled by local (neutral) lords, and is easily taken up by one of the major players. In addition, three territories are controlled by the Pope, but players may cede additional territories to the Church in order to improve relations.
The player's task will be to take over as much of France as possible, and then try to claim the throne. If other players remain at this time, they will attack the player to damage their claim. Eventually the Pope will decide whether or not to support the claimant, and the game will end. According to the game manual, the average in-game time passed is usually between three and ten years.