Cameron Lee | |
---|---|
Residence | Edmonton, Alberta, Canada |
Nationality | Australian |
Occupation | Video Game Designer |
Employer | Bungie |
Known for | Dragon Age: Inquisition |
Cameron Lee is an Australian video game producer at Canadian developer BioWare.
Cameron Lee began his career in video games at Tantalus Media in 2006 as Producer for Cars Mater-National Championship and The Legend of Spyro: Dawn of the Dragon.
In May 2008, Cameron joined Transmission Games briefly before joining Electronic Arts as the producer for the Melbourne Visceral Games studio. While at Electronic Arts, Cameron worked on the games Dead Space, The Godfather II and Dead Space 2.
After the Melbourne Visceral Games studio was closed down, Cameron relocated to Canada and joined BioWare as Producer for Dragon Age: Inquisition which was developed on the Frostbite (game engine) and launched in November 2014 to critical acclaim, winning numerous Game of the Year awards including The Game Awards and the D.I.C.E. awards from the Academy of Interactive Arts & Sciences.
On March 16, 2015, Cameron announced he had moved off the Dragon Age team and started work on a new IP at BioWare. Over a year later, on October 31 2016, Cameron announced on his personal blog that he would leave BioWare.
On December 7, 2016, Cameron announced he had left BioWare to work at Bungie as the executive producer of a new project.