Brink | |
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Cover art
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Developer(s) | Splash Damage |
Publisher(s) | Bethesda Softworks |
Distributor(s) | Valve Corporation |
Designer(s) | Paul Wedgwood Neil Alphonso |
Engine | id Tech 4 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 69.74% (PS3) 69.63% (PC) 68.94% |
Metacritic | (PS3) 72/100 (PC) 70/100 (X360) 68/100 |
Review scores | |
Publication | Score |
1UP.com | D |
Eurogamer | 8/10 |
GameSpot | 6/10 |
GameSpy | |
GamesRadar | 8/10 |
IGN | 6/10 |
Joystiq |
Brink is a first-person shooter video game developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in North America on 10 May 2011, in Australia on 12 May 2011, in Europe on 13 May 2011 and in Japan on 16 August 2011.
In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.
Brink has Steamworks integration, including Valve Anti-Cheat. It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores.Brink is a first-person shooter with a focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots.
The game received mixed to mediocre reviews. As of 2012[update], Brink had sold 2.5 million copies.
Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System. By noting a player's position and predicting what he is trying to do, the system automatically navigates complex environments without interaction. By holding down the SMART button, a player will automatically clear obstacles without the need of complex button input from the player, like in Mirror's Edge. SMART automatically mimics adaptive parkour, similar to Prototype.
There are four character classes: Soldier, Medic, Engineer, and Operative. The same class system could also be found in the previous titles Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.