*** Welcome to piglix ***

Bravely Default

Bravely Default
BDFF Logo.jpg
Developer(s) Silicon Studio
Publisher(s)
Director(s) Kensuke Nakahara
Producer(s) Tomoya Asano
Designer(s) Kensuke Nakahara
Artist(s) Akihiko Yoshida
Writer(s) Naotaka Hayashi
Keiichi Ajiro
Composer(s) Revo
Platform(s) Nintendo 3DS
Release
Genre(s) Role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 85/100 (67 reviews)
Review scores
Publication Score
Edge 8/10
EGM 8/10
Eurogamer 8/10
Famitsu 38/40
Game Informer 8/10
GameSpot 8.5/10
GameTrailers 8.5/10
IGN 8.6/10
ONM 90%
Polygon 8/10
Hardcore Gamer 5/5
RPGamer 4/5

Bravely Default, known in Japan as Bravely Default: Flying Fairy, is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld video game console. Bravely Default was originally released in 2012, while an expanded edition titled For The Sequel released in 2013 in Japan, Europe and Australia, and 2014 in North America. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. The gameplay uses a turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.

Bravely Default is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across the world. Agnès Oblige, vestal of the Wind Crystal, is forced to begin a journey to awaken the crystals after they are consumed by darkness. Allying with Tiz Arrior, the sole survivor from Norende, amnesiac Ringabel, and Eternian defector Edea Lee, Agnès sets out to awaken the crystals and confront a greater evil responsible for events.

Starting development as an action role-playing sequel to Final Fantasy: The 4 Heroes of Light, it retained elements from the Final Fantasy series while having its own story and gameplay elements. The producer of The 4 Heroes of Light, Tomoya Asano, returned to produce Bravely Default. The story's writer was Naotaka Hayashi, who was brought in from 5pb. due to his work on Steins;Gate. The characters designs were handled by multiple artists, including art director Akihiko Yoshida and Atsushi Ōkubo. The game was influenced by western video games and television series, and individual elements were inspired by aspects of the Dragon Quest series and Higurashi When They Cry. The music, composed by Revo of Sound Horizon, was intended to evoke the feelings of classic series such as Dragon Quest and SaGa.


...
Wikipedia

...