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BioShock

BioShock
BioShock cover.jpg
North American cover art of BioShock depicting a Big Daddy and, in the background, a Little Sister.
Developer(s) 2K Boston
2K Australia
Publisher(s)
Distributor(s) Take-Two Interactive
Director(s) Ken Levine
Alyssa Finley
Designer(s) Paul Hellquist
Programmer(s) Christopher Kline
Rowan Wyborn
Artist(s) Scott Sinclair
Writer(s) Ken Levine
Composer(s) Garry Schyman
Series BioShock
Engine Unreal Engine 2.5 and 3
Platform(s) Microsoft Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, OS X, iOS
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (X360) 96/100
(PC) 96/100
(PS3) 94/100
Review scores
Publication Score
1UP.com A+
AllGame 5/5 stars
Edge 8/10
EGM 10/10
Eurogamer 10/10
Game Informer 10/10
GameSpot 9/10
GameTrailers 9.5/10
IGN 9.7/10
OXM (US) 10/10
PC Gamer (UK) 95%
PC Zone 96%
Awards
Publication Award
AIAS (2008) Art Direction, (2008) Original Music Composition, (2008) Sound Design, (2008) Story Development
BAFTA (2007) Best Game
Game Informer (2007) Game of the Year
IGN (2007) PC Game of the Year
Spike TV (2007) Best Game
X-Play (2007) Game of the Year

BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The game was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. A mobile version was developed by IG Fun. The game's concept was developed by Irrational's creative lead, Ken Levine, and was based on the ideas of Objectivism as promulgated by Ayn Rand, while incorporating influences from other authors such as George Orwell. The game is considered a spiritual successor to the System Shock series, on which many of Irrational's team including Levine had worked previously.

BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, is able to defeat foes in a number of ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's own defenses against them. BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters; additionally, the game and biopunk theme borrow concepts from the survival horror genre.


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