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System Shock

System Shock
Sysshock.jpg
Developer(s)
Publisher(s)
Distributor(s) Electronic Arts
Director(s) Doug Church
Producer(s) Warren Spector
Programmer(s) Doug Church
Composer(s)
Platform(s)
Release date(s)
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 88%
Review scores
Publication Score
CGW 4.5/5 stars
PC Format 89%
PC Gamer (UK) 90%
PC Gamer (US) 96%
Next Generation 4/5 stars
Boston Herald 5/5 stars
Award
Publication Award
PC Gamer US Best Adventure Game
Aggregate score
Aggregator Score
Metacritic 85/100

System Shock is a 1994 first-person action role-playing video game developed by Looking Glass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.

System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole".

Critics praised System Shock and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies, but Looking Glass ultimately lost money on the project. A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999 and a third game is currently in development by Otherside Studios. The 2000 game Deus Ex and the 2007 game BioShock are spiritual successors to the two games. A remade version of the original game by Night Dive Studios is scheduled for release in 2018.


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