The Battle of Olympus | |
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NES cover art
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Developer(s) | Infinity Radical Entertainment (Game Boy) |
Publisher(s) |
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Designer(s) | Yukio Horimoto |
Programmer(s) | Yukio Horimoto |
Artist(s) | Reiko Oshida |
Writer(s) | Reiko Oshida |
Composer(s) | Kazuo Sawa |
Platform(s) | NES, Game Boy |
Release date(s) |
NES:
Game Boy:
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Genre(s) | Action-adventure, Metroidvania |
Mode(s) | Single-player |
The Battle of Olympus, originally released in Japan as Olympus no Tatakai (オリュンポスの戦い?), is a 1988 side-scrolling historical action-adventure video game for the Nintendo Entertainment System developed by Infinity, and published by Imagineer in Japan, by Brøderbund in North America and by Nintendo in Europe. It was the first game from Infinity, and was designed and programmed by the company's president.
There's also a 1993 Game Boy port of the same game that was published by Imagineer exclusively for the European market. Despite its strong resemblance to the NES original, Infinity had no involvement in that version and was instead ported by the Canadian developer Radical Entertainment.
In many ways similar to the earlier Zelda II: The Adventure of Link, The Battle of Olympus takes place in an ancient Greece which is being terrorized by Hades, the dark ruler of the underworld.
Helene, the girlfriend of Orpheus, is kidnapped by Hades who is holding her captive. A top-down map of Greece shows various dungeons and ancient Greek city-states for the player to visit on his journey.Swords, shields, and crystals help to provide offensive power and defensive strength for the player. Three fragments of love are there to remind Orpheus of his girlfriend Helene. Hades rules his dominion in Tartarus, where his strongest minions live alongside him.