Baten Kaitos Origins | |
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North American cover art
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Developer(s) |
tri-Crescendo Monolith Soft |
Publisher(s) | Nintendo |
Designer(s) | Yasuyuki Honne |
Writer(s) | Koh Kojima |
Composer(s) | Motoi Sakuraba |
Engine | In-house |
Platform(s) | GameCube |
Release date(s) | |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 77% (20 reviews) |
Metacritic | 75 (21 reviews) |
Review scores | |
Publication | Score |
EGM | 7, 4.5, 5.5 of 10 |
Game Informer | 7 of 10 |
GameSpot | 7.5 of 10 |
GameZone | 8.2 of 10 |
IGN | 8.3 of 10 |
Nintendo World Report | 8 of 10 |
X-Play | |
Nintendojo | 9.1 of 10 |
Award | |
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Publication | Award |
IGN | Game of the Month, September 2006 |
Baten Kaitos Origins (バテン・カイトスII 始まりの翼と神々の嗣子 Baten Kaitosu II: Hajimari no Tsubasa to Kamigami no Shishi?, lit. Baten Kaitos II: Beginning of the Wings and the Heir of the Gods) is a 2006 role-playing video game first unveiled at the 2005 Tokyo Game Show by Namco and Monolith Soft. The official name was revealed at E3 2006 on May 10, 2006.
It is the second game in the Baten Kaitos series, and a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean. Unlike the first game which was published by Namco in Japan, North America and Europe, the prequel was published in these regions by Nintendo except for Europe, where the game was never released. It was released on February 23, 2006 in Japan, and in North America on September 25, 2006.
Unlike typical role-playing games, the Baten Kaitos series uses a mechanism where everything in the game is stored on magical Magnus cards. Rather than equipping characters with weapons and armor, these are drawn from the deck during battles and equipped only temporarily. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. Because of this, many of the game's quests provide new Magnus cards as rewards, which can then be incorporated into decks as needed.
The combat system is substantially different when compared to that of the original Baten Kaitos. Instead of each character having their own deck of Magnus cards, all characters use cards from a single deck and play from a single hand. Since most armor, weapons, and special attacks are specific to a given character, there are frequently times when one or two of the characters have only a very limited number of options. Because of this streamlining, the game focuses primarily on increasingly numbered card combos, instead of some of the more elaborate combinations that were possible in Baten Kaitos. Nonetheless, it is possible for one to maintain separate decks (such as a fire-based deck, a heal-heavy deck, etc.) and to then switch to the appropriate deck as needed between fights. Combat is more speed driven, and the player does not need to use a turn to 'reshuffle' their deck, as cards are automatically recycled as they're disposed.