Auto Modellista | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Director(s) | Hideaki Itsuno |
Producer(s) | Yoshihiro Sudou |
Designer(s) | Tatsuya Nakae Shinichirō Obata Ryozo Tsujimoto Keni Kinoshita |
Composer(s) |
Tetsuya Shibata Isao Abe |
Platform(s) | PlayStation 2 GameCube Xbox |
Release date(s) |
PlayStation 2
Xbox
|
Genre(s) | Arcade style racing |
Mode(s) | Single-player, multiplayer |
Review scores | |||
---|---|---|---|
Publication | Score | ||
GC | PS2 | Xbox | |
Edge | N/A | 4/10 | N/A |
EGM | N/A | 5.83/10 | N/A |
Eurogamer | N/A | 4/10 | N/A |
Famitsu | N/A | 30/40 | N/A |
Game Informer | N/A | 8/10 | 7/10 |
GamePro | N/A | N/A | |
Game Revolution | N/A | B− | N/A |
GameSpot | 6.2/10 | 6.9/10 | 6.8/10 |
GameSpy | N/A | ||
GameZone | N/A | 8.9/10 | N/A |
IGN | 5.5/10 | 7/10 | 5.7/10 |
Nintendo Power | 3.7/5 | N/A | N/A |
OPM (US) | N/A | N/A | |
OXM (US) | N/A | N/A | 5.5/10 |
Aggregate score | |||
Metacritic | 62/100 | 66/100 | 52/100 |
Awards | |
---|---|
Publication | Award |
E3 2002 Game Critics Awards | Best Racing Game |
GameSpot E3 2002 | Best Game, Top Game |
Auto Modellista (アウトモデリスタ?) is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox.
Auto Modellista marked itself apart from others of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. Despite its unique style and large amount of simulation-esque detail, there was widespread claim of poor handling dynamics, which presumably lead to the commercial failure of the game for its Japan and European releases.
In 2003, Capcom attempted to address these claims with Auto Modellista: US Tuned, containing the new content made for the later North American release plus various tweaks to gameplay. This was the version that would eventually wind up as a GameCube and Xbox game, with the latter due for release in Europe on April 2004. Regardless, the claims still persisted; many distributors predicted that sales of the game were going to be poor, and generally refused to carry it.
Also in 2003, Auto Modellista received a followup in the form of Group S Challenge for the Xbox, released specifically for the American market. Capcom has not been involved with driving games since, although it did publish some games based on MotoGP developed by Milestone S.r.l..
Auto Modellista attempts to be a very technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. Various aspects of each car can be tuned, allowing the player to tweak the performance of the car.
In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the "Semi-Slick Tires" provide maximum speed and grip in dry weather, but suffer in rain). Other options include brakes (which determine braking efficiency), suspension, Turbines, Mufflers, Computer (determines the car's ability to accept upgrades later in the game), the engine, "Final Gear", and Weight Reduction.