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Asura's Wrath

Asura's Wrath
Asura's Wrath Cover Art.png
Developer(s) CyberConnect2
Publisher(s) Capcom
Director(s) Seiji Shimoda
Producer(s) Kazuhiro Tsuchiya
Artist(s) Koki Yamaguchi
Composer(s) Chikayo Fukuda
Engine Unreal Engine 3
Platform(s) PlayStation 3
Xbox 360
Release date(s)
  • NA: February 21, 2012
  • JP: February 23, 2012
  • AU: February 23, 2012
  • EU: February 24, 2012
  • UK: March 9, 2012
Genre(s) Action, beat 'em up
Mode(s) Single-player
Asura's Wrath: The Official Soundtrack
Soundtrack album by Chikayo Fukuda
Released
March 7, 2012 (2012-03-07) (Japan)
Genre Video game soundtrack
Length Two CDs
Label
Suleputer
Aggregate score
Aggregator Score
Metacritic 71/100
Review scores
Publication Score
1UP.com D+
CVG 7.5/10
Eurogamer 8/10
Famitsu 38/40
G4 4/5
Game Informer 8.5/10
GameSpot 5.5
GameTrailers 6.3/10
Giant Bomb 4/5 stars
IGN 7.5/10
Joystiq 4.5/5 stars
OPM (US) 7/10
OXM (US) 7/10
XGN 8.5/10

Asura's Wrath (アスラズ ラース Asurazu Rāsu?) is a beat 'em up video game developed by CyberConnect2 and published by Capcom. Asura's Wrath was first announced at the Tokyo Game Show in 2010, and was released worldwide in February 2012.

The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic shorts, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hinduism and Buddhism and blends them with science fiction, with the main character based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology.

The gameplay of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series. The gameplay throughout shifts between a third person action and a rail shooter game. The game also requires the player's direct input during cinematic events in the form of interactive cutscenes with various quick-time event and context sensitive button prompts. In all forms of gameplay however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge. The life gauge determines the current health and damage taken by the character that if depleted results in a game over/restart screen for that current section. The burst gauge however starts empty at the start of every encounter that needs to be charged fully. In order to do this players must successfully defeat enemies, inflict large amounts of damage and press the current quick-time prompt correctly and in time. Once filled to maximum, players can unleash a powerful burst attack, which in the majority of cases is required in order to finish off strong opponents and advance the plot/gameplay, even commencing another cutscene. In addition to these two gauges, an additional one known as the "Unlimited gauge" fills up in a similar way to the burst gauge but instead can be activated to temporally increase damage that can be inflicted on opponents.


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