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Argonnessen

Daelkyr
Characteristics
Alignment Neutral Evil
Type Outsider
Image Wizards.com image
Publication history
Source books Eberron Campaign Setting
Dolgaunt
Characteristics
Alignment Lawful Evil
Type Aberration
Image Wizards.com image
Publication history
Source books Eberron Campaign Setting
Dolgrim
Characteristics
Alignment Chaotic Evil
Type Aberration
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Publication history
Source books Eberron Campaign Setting
Quori
Characteristics
Alignment Lawful Evil
Type Outsider
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Publication history
Source books Eberron campaign setting
Shifter
Characteristics
Alignment True Neutral
Type Humanoid
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Publication history
Source books Eberron Campaign Setting, Races of Eberron, Monster Manual III
Warforged
Characteristics
Alignment Any
Type Construct (Living Construct)
Image Wizards.com image
Publication history
Source books Eberron Campaign Setting
First appearance Eberron Campaign Setting
Mythological origins Golems
Based on Golems, robots, androids
Lord of the Blades
Characteristics
Alignment Evil
Type Construct (Living Construct)
Image Wizards.com image
Publication history
Source books Eberron Campaign Setting
First appearance Eberron Campaign Setting
Mythological origins Golems
Based on Golems, robots, androids

The World of Eberron consists of a number of features for the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game.

In the mythic past, the world was one great mass. The progenitor wyrms, the first and the greatest of dragon-kind, ruled all. The three most powerful - Siberys, Eberron, and Khyber - discovered the Prophecy. A world shattering struggle ensued. The battle split the world into three parts. Siberys became the glowing ring that surrounds the world and gave birth to the next generation of dragons. Khyber was bound to the darkest depths and spat out various fiends and demons. However, Ebberon laid amid them, to heal the world and from this sacrifice sprang all manner of living things. The Prophecy was scattered across the width and breadth of existence and lost.

The number 13, also known as a "baker's dozen", has been part of a theme of Keith Baker regarding aspects of the world.

The 4th and 5th edition cosmology of the Eberron campaign setting is divided into Siberys (The Astral Sea), Eberron (The Mortal World), and Khyber (The Elemental Chaos). Siberys consists of 7 planes: Daanvi (Perfect Order), Irian (Eternal Day), Syrania (Azure Sky), Lamannia (Twilight Forest), Mabar (Endless Night), Baator (Nine Hells), and Shavarath (Battleground). The physical world has three planes called Coils which consists of: Dolurrh (The Shadowfell), Thelanis (The Feywild) and Dal Quor (Region of Dreams). Khyber includes: Fernia (Sea of Fire), Risia (Plain of Ice), Kythri (Churning Chaos) and the Abyss. Xoriat (The Realm of Madness) is a fourth anomalous plane existing beyond the known cosmology.

The Mortal World of Eberron is made up of seven continents surrounded by oceans and a vast underworld. The continents are named: Aerenal, Argonnessen, Everice, Frostfell, Khorvaire, Sarlona, and Xen'drik.


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