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Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs
Amnesiaamachineforpigscoverart.jpg
Developer(s) The Chinese Room
Publisher(s) Frictional Games
Designer(s) Peter Howell
Dan Pinchbeck
Artist(s) Wesley Tack
Writer(s) Dan Pinchbeck
Composer(s) Jessica Curry
Engine HPL Engine 2
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4
Release Microsoft Windows, OS X, Linux
  • WW: September 10, 2013
PlayStation 4
  • WW: November 22, 2016
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 72.20%
Metacritic 72/100
Review scores
Publication Score
Edge 7/10
Eurogamer 7/10
Game Informer 7.75/10
GameSpot 8/10
IGN 8.3/10
PC Gamer (US) 89/100

Amnesia: A Machine for Pigs is a survival horror video game developed by The Chinese Room and published by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, developed and produced by Frictional Games. While set in the same universe as the previous game, it features an entirely new cast of characters and time setting. The game became available to pre-order on 16 August 2013, and was released on 10 September 2013. A Machine for Pigs was also released on November 22, 2016 for the PlayStation 4 as part of the Amnesia Collection, including Amnesia: The Dark Descent and its Amnesia: Justine expansion.

The game features several interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of the first game. Upon the beginning of the game, he awakens from a fever that has unknowingly lasted for several months, after returning from a "disastrous" expedition to explore Aztec ruins in Mexico. Throughout the game, he hears the voices of his sons, Edwin and Enoch, calling for him as they lead him through the different areas of the game.

Mandus receives a call on the telephone from "the Engineer", who tells Mandus that Edwin and Enoch have been trapped far below them, in the "Machine" which Mandus created beneath his house. Even worse, the Machine has been sabotaged, putting his sons in danger. The Engineer tasks Mandus with clearing the floodwaters and bringing the Machine back online, providing ongoing guidance through telephones throughout the facility. Mandus is opposed in his tasks by the Manpigs, deformed swine-like monstrosities that patrol the depths through which he descends.

Mandus eventually reactivates the Machine, but the Engineer betrays him, taking control of the Machine and unleashing Manpigs out into the streets of London to round up unsuspecting victims with which to feed itself. Mandus regains his memory, recalling the recent past: after returning from Mexico, Mandus was consumed with obsession over a vision of the future from a device he and his children found in an Aztec temple known as "the egg," hinted to be an Orb, in which both of his children are killed at the Battle of the Somme. Driven mad by the vision, Mandus decided that he could not allow it to come to pass, and he built the Machine to create a godlike being via mass ritual human sacrifice, to save humanity from its own carnage. He then sacrificed Edwin and Enoch to the machine to spare them of their fate at the Somme. From there, Mandus then began a one-man vendetta against all of mankind, holding massive parties where he would capture and grind up rich socialites into sausage to sell, and killing hordes of child workers to feed the captive Manpigs. Mandus, however, soon came to realize the error of his ways and in a bid to stop the Machine, he had attempted to sabotage it, before he was hindered by the onset of amnesia and sickness.


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