Amnesia: The Dark Descent | |
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Developer(s) | Frictional Games |
Publisher(s) | Frictional Games |
Distributor(s) |
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Designer(s) |
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Programmer(s) |
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Writer(s) | Mikael Hedberg |
Composer(s) | Mikko Tarmia |
Series | Amnesia |
Engine | HPL Engine 2 |
Platform(s) | |
Release date(s) |
Microsoft Windows, OS X, Linux
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Genre(s) | Survival horror |
Mode(s) | Single-player |
Amnesia: The Dark Descent (Original Soundtrack) | |
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Soundtrack album by Mikko Tarmia | |
Released | May 17, 2011 |
Genre | Video game soundtrack |
Length | 34:41 |
Label | The Sound of Fiction |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 86.10% |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
Adventure Gamers | |
Eurogamer | 8/10 |
Game Informer | 9.25/10 |
IGN | 8.5/10 |
PC Gamer (UK) | 88% |
Igromania | 8/10 |
Amnesia: The Dark Descent is a survival horror video game by Frictional Games, released for Microsoft Windows, Mac OS X, Linux and PlayStation 4 platforms. The game features a protagonist named Daniel exploring a dark and foreboding castle, while avoiding monsters and other obstructions as well as solving puzzles. The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews.
Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released as well as many fan-made expansions and stories for its unique "Custom Story" gamemode. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on November 22, 2016.
In a similar vein to the developer Frictional Games' previous games, Amnesia is an adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind.