*** Welcome to piglix ***

Alone in the Dark 2

Alone in the Dark 2
Alone in the Dark 2
Cover art
Developer(s)
Publisher(s)
Distributor(s) (PS, Saturn)
Director(s) Franck De Girolami
Producer(s) Bruno Bonnell
Designer(s) Christophe Anton,
Josiane Girard
Composer(s) Jean-Juc Escalant
Series Alone in the Dark
Platform(s) DOS, PC-98, FM Towns, Mac OS, 3DO, Sega Saturn, PlayStation
Release date(s)
Genre(s) Survival horror
Mode(s) Single-player
Review scores
Publication Score
EGM 4.25/10 (SAT)
Maximum 3/5 stars (PS1)
2/5 stars (3DO, SAT)
Next Generation 4/5 stars (3DO)
Sega Saturn Magazine 54% (SAT)

Alone in the Dark 2 is the 1993 sequel to 1992's survival horror video game Alone in the Dark developed and published by Infogrames as the second installment in the series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack is Back in Europe, and renamed as Alone in the Dark: One-Eyed Jack's Revenge in North America.

The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on (Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with guns and shooting at the player. The player can pick up weapons on the way such as a few firearms such as the Revolver which you start off with carrying and then there are Shotguns, Tommy guns a Derringer pistol, Flintlock pistols and melee weapons such as Swords. The game world is larger than that of the original, encompassing not only the mansion, but also the surrounding gardens as well as a pirate ship hidden in caverns beneath the house; however, unlike the first game, its locations may only be explored in a strictly linear sequence, a pattern that would continue in later sequels.

Although much of the game is spent playing as Carnby, the player will occasionally take control of Grace Saunders. Grace, a child, cannot fight and is instantly captured if the gangsters spot her, so instead she must sneak around and defeat the gangsters by turning common household objects into booby traps.


...
Wikipedia

...