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Zelda's Adventure

Zelda's Adventure
Zeldasadventure packaging.jpg
Box art for Zelda's Adventure.
Developer(s) Viridis Corporation
Publisher(s) Philips Interactive Media
Director(s) Anna Roth
Designer(s) Lee Barnes
Christopher Thompson
Series The Legend of Zelda
Platform(s) Philips CD-i
Release
  • NA: June 5, 1994
  • EU: 1995
Genre(s) Action-adventure
Mode(s) Single-player

Zelda's Adventure is an action-adventure fantasy video game developed by Viridis Corporation and released for the Philips CD-i console system. Set in the land of Tolemac, the game follows a non-traditional Zelda-saves-Link storyline, in which Link has been captured by the evil lord Ganon, and Zelda must collect the seven celestial signs in order to rescue him.

Released nearly 8 months after the first two Zelda CD-i games, Zelda's Adventure uses a different game engine from Faces of Evil and Wand of Gamelon. Whereas the first two CD-i games were patterned on the side-scrolling Zelda II: The Adventure of Link, Zelda's Adventure took the top-down The Legend of Zelda, A Link to the Past, and Link's Awakening as its models. Zelda's Adventure is the only Legend of Zelda game to feature live-action cutscenes. Reception for the game was poor, and whereas some modern critics have given more nuanced reviews of the first two games, modern criticism for Zelda's Adventure is unanimously negative.

Unlike the previous two CD-i Zelda games, which take the side-scrolling view from Zelda II, Zelda's Adventure is played with the overhead view found in The Legend of Zelda. Playing as Princess Zelda, the aim is to fight through the Seven Shrines of the Underworld to collect the celestial signs, and bring the land of Tolemac to an Age of Lightness.

Unlike the other two games, Zelda's Adventure was created by Viridis, an entirely different company, with a change in style and gameplay. Level design is very much like the original The Legend of Zelda and The Legend of Zelda: A Link to the Past, with an overworld that allows access to individual dungeons. The FMV sequences that present the plot are live action instead of animated.


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