The Legend of Zelda: Link's Awakening |
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European Game Boy box art
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Developer(s) | Nintendo Entertainment Analysis & Development |
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Programmer(s) |
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Artist(s) | Yoichi Kotabe |
Writer(s) | |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Game Boy, Game Boy Color |
Release |
Game Boy Game Boy Color |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 91.23% 90.39% (DX) |
Review scores | |
Publication | Score |
AllGame | (DX) |
GameSpot | 8.7/10 (DX) |
IGN | 10/10 (DX) |
Nintendo Power | 4.18/5 |
Awards | |
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Publication | Award |
Nintendo Power | Graphics and Sound, Challenge, Play Control, Best Overall 56th Best Nintendo Game |
IGN | Reader's 40th Best Game of all time Staff's 78th Best Game of all time |
Electronic Gaming Monthly | Best Game Boy Game of 1993 Editor's Choice Award (DX) |
The Legend of Zelda: Link's Awakening is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Game Boy. It is the fourth installment in the The Legend of Zelda series, and the first for a handheld game console.
Link's Awakening began as a port of the Super NES title The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated re-release titled The Legend of Zelda: Link's Awakening DX, known in Japan as Zelda no Densetsu: Yume o Miru Shima DX, was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best games of all time.