Ys: The Oath in Felghana | |
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North American PSP cover art
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Developer(s) | Nihon Falcom Corporation |
Publisher(s) |
Windows
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Director(s) | Takayuki Kusano |
Writer(s) | Hisayoshi Takeiri Toshihiro Kondō Shinichiro Sakamoto Hirotaka Sato |
Composer(s) |
Falcom Sound Team jdk Mieko Ishikawa (original) Masaaki Kawai (X68000 tracks) Yukihiro Jindo (arranger) |
Series | Ys |
Platform(s) | Microsoft Windows PlayStation Portable |
Release |
Windows
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Genre(s) | Action role-playing game |
Mode(s) | Single player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 80 (PSP) |
Review scores | |
Publication | Score |
GameSpot | 7.5/10 (PSP) |
GamesRadar | 4/5 (PSP) |
Ys: The Oath in Felghana (イース -フェルガナの誓い- Īsu -Ferugana no Chikai-?) is a Japanese Action RPG video game released in 2005 for Microsoft Windows by Nihon Falcom. It is a remake of the third game in the Ys series, Ys III: Wanderers from Ys. A PSP version was released on April 22, 2010 in Japan.XSEED Games released the PSP version in English in North America on November 2, 2010, and in Europe (only on PlayStation Network) on January 27, 2011. XSEED also released the Windows version in English worldwide through Steam on March 19, 2012 later bringing it to other PC download stores.
As in Ys III, Adol Christin and his friend Dogi are traveling to Dogi's hometown of Redmont three years after the events of the first two games. Upon arriving, they discover that evil happenings are threatening the townspeople, and it is up to Adol to put a stop to it.
The basic plot has been slightly modified from the original, and expanded through the use of additional scenes.
The game-play follows the new model from the previous game, The Ark of Napishtim, with several improvements. Many things from the previous game were streamlined to keep the focus on the action as opposed to equipment and item management. For example, healing item and stat bonuses are no longer carried as items or accessories; instead, these bonuses are dropped from defeated enemies and are used upon pickup along with an experience bonus for attack combos. These bonuses are maintained through constant combat.