Ys: The Ark of Napishtim | |
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North American PS2 boxart
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Developer(s) |
Nihon Falcom Konami (PS2, PSP) Hudson Soft (PS2, PSP) |
Publisher(s) |
Nihon Falcom (PC) Konami (PS2, PSP) XSEED Games (Steam, GOG.com) |
Series | Ys |
Platform(s) | Microsoft Windows PlayStation 2 PlayStation Portable mobile phone |
Release |
Windows
PlayStation Portable
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Sound | OGG Vorbis – 16-bit 44.1kHz stereo |
Display | 640x480 and up, 16-bit (High Color) and up |
Review scores | |||
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Publication | Score | ||
PC | PS2 | PSP | |
EGM | N/A | 7.33/10 | N/A |
Eurogamer | N/A | 6/10 | N/A |
Famitsu | N/A | 24/40 | N/A |
Game Informer | N/A | 7.5/10 | 6.75/10 |
GamePro | N/A | N/A | |
Game Revolution | N/A | C | N/A |
GameSpot | N/A | 7.5/10 | 6.7/10 |
GameSpy | N/A | ||
GameZone | N/A | 7.9/10 | 6.8/10 |
IGN | N/A | 7.8/10 | 5.6/10 |
OPM (US) | N/A | ||
Detroit Free Press | N/A | N/A | |
Aggregate score | |||
Metacritic | 76/100 | 72/100 | 64/100 |
Ys: The Ark of Napishtim (イースVI -ナピシュテムの匣- Īsu Shikkusu -Napishutemu no Hako-) is an action role-playing game developed and published by the Nihon Falcom Corporation, and the sixth installment in the Ys video game series. It was first released in 2003 for Microsoft Windows-based personal computers. Not counting the Eternal/Complete remakes of Ys I & II, it was the first new Ys game released by Falcom in eight years. The name Napishtim is a reference to the character Utnapishtim from the Epic of Gilgamesh.
Ys was ported to the PlayStation 2 in 2005 and to the PlayStation Portable in 2006 by Konami for worldwide release. It was the first English release of the series since Ys III: Wanderers from Ys. In 2015, an English translation of the Windows version was released on April 28 via Steam, the Humble Store and GOG.com.
Ys VI expands on the mechanics introduced in Ys III and V in that players are given much more control over Adol including the ability to jump and control his attacks Areas are presented in 3D graphics. Character, monster and minor bosses are presented using pre-rendered 3D sprites (except in the PS2 version, which uses 3D models). Larger bosses are presented using full 3D models.
The story begins after Adol's ship is attacked by a fleet of Romun ships. Forced to sail into an unknown area, they encounter a large storm. Adol is swept off the vessel while trying to rescue a fellow sailor and washed ashore by the vortex that surrounds the Canaan Islands. He is found, unconscious, by the nieces of the chieftain of the nearby Rehda village, Olha and Isha, who are the daughters of his brother that died when battling with fellow Redha against the Wandering Calamity. The girls take him to their village and lay him to rest in their Uncle Ord's house. Adol hears them talking about him and wakes up briefly, afterwards going back to sleep because of his exhaustion. His adventure then begins.