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WonderKing Online

WonderKing Online
WonderKingOnlinelogo.png
Logo of WonderKing Online
Developer(s) To Win Games
Publisher(s)
Platform(s) Windows (98/2000/XP/Vista/7/8/8.1)
Release
  • KOR: March 20, 2001
  • JP: February 24, 2002
  • GER: January 19, 2010
  • PHI: March 5, 2010
  • EU: April 28, 2012
Genre(s) Fantasy MMORPG
Mode(s) Multiplayer

WonderKing Online (Korean: 원더킹 Japanese: ワンダーキング) is a free-of-charge, 2D, side-scrolling massively multiplayer online role-playing game created by the South Korean company ToWinGames.

WonderKing is a MMORPG which centers on venturing throughout an expansive world, fighting various monsters in real-time combat, in a style that can be pleasantly associated with side-scrolling adventure platforms from the 32-bit genre. The players combat monsters and complete quests, in the process acquiring in-game currency called "Zed", experience points (EXP), and various items. Players can kill monsters alone, or they can form a party with up to five total characters. Loot is shared based on relative damage and level of characters in the party, more being awarded to the higher-level members.

WonderKing uses a 2D scrolling viewpoint similar to a platform game. The controls for the game are executed using the keyboard and mouse. The keyboard is used for many game functions, and much of it can be rearranged to suit users' needs. The mouse is mainly used to trigger non-player characters (NPCs) and manipulate items.

WonderKing characters exist in "servers." Players are allowed to create up to 3 characters in each server. Each server, similar in content between each other in the same version, is split into at most fifteen channels, among which characters are allowed to freely switch. Currently there is no way of transferring characters between servers.

At the character creation screen players choose what class they would like to play as. Beginning classes include Swordsman, Mage, Thief, and Scout. The Korean servers also include a robot-riding Machine class. New players begin on a map called Tutorial, as the name states, it explains to the player basic game commands. Further class progression is only allowed within the scope of the class chosen at character creation. The only time that the classes split again is during the first class advancement where each Swordsman, Mage, Thief, or Scout, must choose between two "sub-classes". A Swordsman can become either a Knight or Warrior. A Mage can become either a Priest or a Wizard. A Thief can become either a Rogue or Ninja, and a Scout can become either an Archer or Gunner.


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