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Wild Arms 5

Wild Arms 5
Wild Arms 5 US.jpg
Developer(s) Media.Vision
Publisher(s)
Director(s) Nobukazu Satō
Designer(s) Kouichi Shirasaka
Artist(s) Tomomi Sasaki
Writer(s) Kaoru Kurosaki
Hirokazu Taki
Composer(s) Masato Kouda
Noriyasu Agematsu
Series Wild Arms
Platform(s) PlayStation 2, PlayStation Network
Release date(s) PlayStation 2
  • JP: December 14, 2006
  • NA: August 28, 2007
  • EU: February 22, 2008
  • AU: April 17, 2008
PlayStation Network
  • JP: October 15, 2014
Genre(s) Role-playing
Mode(s) Single-player

Wild Arms 5, released in Japan as Wild Arms: The Vth Vanguard (ワイルドアームズ ザ フィフスヴァンガード Wairudo Āmuzu Za Fifusu Vangādo?), is the fifth video game in the Wild Arms series of Japanese role-playing games. The game celebrates the series' 10th anniversary by featuring cameo appearances of characters from the previous games. The game was developed by Media.Vision for the Sony PlayStation 2 platform.

During combat, the field is split into seven hexagonal sections, some of which may have special properties. The player and enemies can move to different hexagons during their turn. This time around, the party count is three instead of four. Dean's party members and enemies can act instantly when they move onto the next hexagonal platform.

The Force meter returns from Wild Arms 4. This meter increases as Dean's party members make physical attacks or are attacked. This can be used for Original attacks, Team Combos or summoning Guardian beasts to attack enemies. The more powerful the attack is, the more the Force meter will be drained. The characters can summon guardian beasts to the field to attack enemies. They can also use combination attacks that utilize most or all of the party. New in Wild Arms 5 is the ability to chain attacks together. This lets one of Dean's party members attack two to five times provided they have the Violator Badge equipped and enough bullets to make the attack.

Each playable character is equipped with an ARM, a specialized kind of gun that deals physical damage in a range that varies for each character, from one-hex away to any hex. The ARMs must be reloaded after a number of shots by having the character defend for one round. While each character has a specific ARM, there are cartridges that can be added to increase its firepower. The ARMs also have their own stats that can be boosted by using "dragon fossil" items acquired during play. Like in other Wild Arms games, ARM is an acronym, though its actual meaning is obscure. There are two versions given in the game.


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