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Wild Arms (series)

Wild Arms
WildArms.png
Genres Role-playing
Tactical role-playing
Developers Media.Vision
Contrail
Publishers Sony Computer Entertainment
Ubisoft
Agetec
Xseed Games
505 Games
Platforms PlayStation, PlayStation 2, PlayStation Portable, PlayStation 4
Platform of origin PlayStation
First release Wild Arms
December 20, 1996
Latest release Wild Arms XF
August 9, 2007

Wild Arms (ワイルドアームズ Wairudo Āmuzu?), also known by the title Wild ARMs, is a media franchise developed by Media.Vision and owned by Sony Computer Entertainment. The franchise spawns several Western-themed role-playing video games and related media. Since the launch of the original Wild Arms title in 1996, the series has gone on to encompass several media, including toys, manga, mobile phone applications, and a 22-episode anime. Wild Arms remains noteworthy in the computer and video game industry as being one of the few role-playing series to adopt an American Old West motif. Characters, settings, and music within the series contain visual and audio cues to American westerns, as well as traditional fantasy and science fiction elements.

The series has largely been overseen by producer Akifumi Kaneko and is viewed as a cult classic among other role-playing game franchises. While reception in North America and Europe remains modest, the series still retains a small, yet active western fanbase. The Wild Arms games remain popular in Japan, with a ten-year heritage that is still celebrated.

Wild Arms was the first role-playing video game project of Media.Vision that had been known primarily for their shooter game series Crime Crackers and Rapid Reload. Looking for a way to capitalize on the growing role-playing game market of the mid-nineties, Sony commissioned Media.Vision to create a game that would combine elements of a traditional RPG with limited 3D graphics to promote the hardware of their newly released PlayStation console. Supervised and designed primarily by Akifumi Kaneko and Takashi Fukushima, 1996's Wild Arms, while still retaining traditional two-dimensional characters and backgrounds, became one of the first role-playing titles released to showcase 3D battle sequences.


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