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Wild Arms 2

Wild Arms 2
Wild ARMs 2 Cover Art.jpg
Developer(s) Media.Vision, Contrail
Publisher(s) Sony Computer Entertainment
Director(s) Eitarō Nagano
Nobukazu Satō
Designer(s) Akifumi Kaneko
Composer(s) Michiko Naruke
Series Wild Arms
Platform(s) PlayStation
Release date(s) PlayStation
  • JP: September 2, 1999
  • NA: April 30, 2000
PlayStation Network
  • JP: November 28, 2007
  • NA: July 23, 2009
Genre(s) Role-playing
Mode(s) Single-player

Wild Arms 2, known in Japan as Wild Arms: 2nd Ignition (ワイルドアームズ セカンドイグニッション Wairudo Āmuzu Sekando Igunisshon?), is a role-playing game, and the second installment in the Wild Arms series, developed by Media.Vision and published by Sony Computer Entertainment. It was released in 2000 on the Sony PlayStation video game console, and in 2009 on the Sony PlayStation Network.

When a terrorist organization called Odessa tries to conquer the world, an international anti-terrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero.

Wild Arms 2 is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While characters are represented as two-dimensional sprites, backgrounds and environments are instead rendered in 3D. The game's camera is centered on the currently controlled character, which can be rotated by the player through 360 degrees.

In order to advance, the player must overcome a number of story-based scenarios and sequences that involving navigating through dungeons while fighting monsters and other enemies that appear randomly every few steps. Oncoming battles are indicated by a speech balloon with an exclamation mark appearing over the character's head, and can in some instances be avoided. Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly difficult enemies. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges.


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