Wii Play: Motion | |
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The North American Wii Play: Motion box bundle, which features a black Wii Remote Plus controller.
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Developer(s) | |
Publisher(s) | Nintendo |
Producer(s) | Toyokazu Nonaka |
Series | Wii |
Platform(s) | Wii |
Release date(s) |
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Genre(s) | Party game |
Mode(s) |
Single-player Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 61.89% |
Metacritic | 60/100 |
Review scores | |
Publication | Score |
CVG | 7.2/10 |
Eurogamer | 6/10 |
GamePro | |
GameSpot | 5.5/10 |
IGN | 4.0/10 |
Nintendo Power | 7.5/10 |
Nintendo World Report | 6/10 |
ONM | 70/100 |
Game Crunch | 7.3/10 |
Wii Play: Motion, known as Wii Remote Plus Variety (Wiiリモコンプラス バラエティ Wī Rimokon Purasu Baraeti?) in Japan, is a party video game for the Wii console and the sequel to the 2006 game Wii Play. It was released in North America on June 13, 2011; Europe on June 24; and in Australia on June 30, 2011. All retail copies of Wii Play: Motion are bundled with a Wii Remote Plus controller (Red in Europe and Black in other regions).
Critical reviews were mixed, receiving aggregate scores of 60.59% and 60 on GameRankings and Metacritic, respectively.
Like its predecessor, Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes. Unlike its predecessor, Wii Play: Motion can be played with more than two players at a time.
Wii Play: Motion was announced by Nintendo's official press on April 12, 2011. It was also shown at the E3 convention that same year. The game's development resulted from the combined efforts of several game developers, including Good-Feel and Chunsoft, who were asked by Nintendo to create prototypes of games that utilized the Wii MotionPlus accessory. According to an interview on Iwata Asks, Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he created Teeter Targets himself. According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation of Wii Play: Motion.