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Warhammer 40,000: Dawn of War II - Chaos Rising

Chaos Rising boxshot.jpg
Developer(s) Relic Entertainment
Publisher(s) THQ (former)
Sega (current)
Designer(s) Daniel Kading
Engine Essence Engine 2.0
Platform(s) Microsoft Windows, OS X, Linux
Release
  • NA: March 11, 2010
  • EU: March 12, 2010
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 85.39%
Metacritic 86%
Review scores
Publication Score
1UP.com A-
Eurogamer 9/10
GamePro 4.5/5 stars
GameSpot 8.5/10
GameSpy 4/5 stars
GameTrailers 8.5/10
IGN 8.5/10

Warhammer 40,000: Dawn of War II – Chaos Rising is a real-time strategy video game developed by Relic Entertainment and published by THQ, and the sequel expansion of Warhammer 40,000: Dawn of War II. The game was released on March 11, 2010 for Games for Windows.

Chaos Space Marines are introduced in the game and all the races in the previous game (Space Marines, Eldar, Orks, and Tyranids) were given new units.

The game predominantly takes place on the ice-covered home-world of the Blood Ravens, Aurelia. Gabriel Angelos explains Aurelia was lost to the Warp for a thousand years, but has now reappeared along with an active Blood Ravens' beacon.

Chaos Rising is set one year after the events of Dawn of War II and the defeat of the Tyranid invasion (as well as the Eldar and Ork forces) of sub-sector Aurelia. The campaign marks the return of the Blood Raven heroes from the previous game, the Chaos Lord Eliphas from Dark Crusade, Derosa as the new governor of Meridian, and the heretical Vandis.

New to Dawn of War II: Chaos Rising is the Corruption System. In the campaign there are often multiple objectives which will complete a mission; depending on which one a player chooses to complete, they will become more or less corrupted. Corruption describes how close the player's Marines (i.e. the Force Commander, Jonah and the rest of the Squads under the player's command except for Davian Thule, who is the only member unaffected by corruption) are to turning to Chaos and betraying the Imperium of man. This is a conscious choice in the gameplay and will affect the ending of the game as well as what missions are available throughout the campaign for the player.

Two new environments are available in Chaos Rising to complement the three already available (the jungle/swamp terrain of Typhon, the deserts and canyons of Calderis, and the towering Gothic city-scape of Meridian).

The Force Commander and his strike force arrive on Aurelia, along with the newly requisitioned Strike Cruiser Retribution (replacing the Armageddon, destroyed over Typhon Primaris in the previous game), after receiving a Blood Ravens encoded distress signal. The distress signal turns out to be a trap, and the Blood Ravens are ambushed by traitor Guardsmen of House Vandis, the militia of the former governor of the subsector. After escaping the trap and leaving the area, the Force Commander and the Dreadnought Davian Thule move to rescue the Librarian Jonah Orion, who is under attack by Eldar forces that have unearthed ancient ruins and revived Wraithguards.


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