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Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War II
Warhammer 40,000 Dawn of War II.jpg
Developer(s) Relic Entertainment, Feral Interactive (Mac OS, Linux)
Publisher(s) THQ (2009-2012)
Sega (2012-present)
Designer(s) Jonny Ebbert
Composer(s) Doyle W. Donehoo
Engine Essence Engine 2.0
Platform(s) Microsoft Windows, Mac OS, Linux
Release
  • NA: February 19, 2009
  • EU: February 20, 2009
Genre(s) Tactical role-playing, real-time tactics, real-time strategy
Mode(s) Single-player, multiplayer
Review scores
Publication Score
1UP.com A-
Eurogamer 8/10
G4 4/5
GamePro 5/5 stars
GameSpot 8.5/10
GameSpy 4.5/5 stars

Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, Dawn of War III, was announced in May 2016.

Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs.

The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions, especially considering that building your own bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer." There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine, though the ai is easy to manipulate, by means such as placing suppression squads which the ai will instantly know have been placed and avoid, thus allowing you to funnel the army to your needs. This game also includes a fall back command which the ai will use somewhat liberally, making the squad or command unit fall back at a higher speed and become resistant to range damage while being more vulnerable to melee.


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