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Waku Waku 7

Waku waku 7 arcadeflyer.png
Japanese arcade flyer of Waku Waku 7
Developer(s) Sunsoft
Publisher(s) SNK (Neo-Geo MVS / AES)
Sunsoft (Sega Saturn)
Platform(s) Arcade, Sega Saturn, Neo Geo, Virtual Console, Nintendo Switch
Release Arcade
  • JP: November 21, 1996 (1996-11-21)
  • NA: November 20, 1996 (1996-11-20)
Neo Geo
  • JP: November 21, 1996 (1996-11-21)
Saturn
  • JP: June 20, 1997 (1997-06-20)
Virtual Console
  • JP: April 27, 2010 (2010-04-27)
Nintendo Switch
  • JP: March 3, 2017
  • PAL: March 3, 2017
  • NA: March 9, 2017
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster 320 x 224 pixels (Horizontal), 4096 colors
Waku Waku 7
Soundtrack album by Masato Araikawa
Released August 21, 1996
Recorded Unknown
Genre Video game soundtrack
Length 55:04
Label Pony Canyon
Scitron Label

Waku Waku 7 (わくわく7 WakuWaku Sebun?) is a 1996 2D fighting game developed and published by SUNSOFT initially as an arcade game for the Neo Geo MVS arcade system in 1996 worldwide. A port for the Nintendo Switch, part of the Arcade Archive collection from the Japanese video game publisher Hamster Corporation, was released in March 2017.

Waku Waku 7 has an irregular feature set for a fighting game of its time, and includes features common to SNK fighting games (such as four basic attacks and screens zooming).

The game has a roster of nine characters (Two of which were available only in the Versus mode of the console ports). Each has a significantly different playstyle and parodies a well-known character from another game. Each character has a powerful special move (Referred to as the Harahara movement, or Harahara motion). They had several factors that made them unique, including need to be charged (during which the character concentrates, says something, strikes a pose or blows a fanfare) and being unblockable and difficult to dodge, but can be interrupted while charging; while charging, the game flashes a warning and sounds an alarm. Characters could be launched through the screen to hit the other corner, and attacked while on the ground; but also could dodge or attack while getting up.

"It is said that the person who collects all seven of the legendary Wheenisian balls will have their dearest wish granted. Those who find one of the balls become obsessed with the ruthless desire to obtain the others, who will be victorious in the bitter battle to become the owner of all the balls. Victory or defeat - it all lies in your hand."

Selectable only in the versus mode:

It was Sunsoft's third fighting game after their 1994 Super Famicom spin-off of their Hebereke series, Sugoi Hebereke, and their 1995 Galaxy Fight: Universal Warriors, their first 2D fighting game. Although numbers in titles of games and other types of media are used to tell if they are sequels, the title of the game actually refers to its seven playable characters in the roster. The word "Waku Waku" is a Japanese onomatopoeia for sounds of excitement. Two years later, Sunsoft worked with a small company SANTACLAUS in producing the 1998 airborne-based fighting game Astra Super Stars for the Sega ST-V arcade system.


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