Astra Super Stars | |
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![]() Japanese arcade flyer of Astra Super Stars.
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Developer(s) |
Sunsoft (programming) SANTACLAUS (illustration, design) |
Publisher(s) | Sunsoft |
Distributor(s) | Tecmo |
Platform(s) | Arcade Game, Sega Saturn |
Release |
Arcade June 6, 1998 Saturn August 6, 1998 |
Genre(s) | 2D Versus Fighting |
Mode(s) | Single player, 2-player |
Cabinet | Horizontal |
Arcade system | Sega Titan Video hardware (STV) |
CPU | 68000, SH-2 |
Sound | SCSP |
Display | Raster, 704 x 513 pixels, 6144 colors |
Astra Superstars - Original Sound Trax | |
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Soundtrack album by Kazuo Nii Atsushi Takada Satoshi Asano |
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Released | February 18, 1998 |
Recorded | Unknown |
Genre | Video game soundtrack |
Length | 76:46 |
Label |
Pony Canyon Scitron Label |
Astra Super Stars (アストラスーパースターズ?) is a 1998 2D versus fighting arcade game illustrated and designed by SANTACLAUS, developed and published by Sunsoft, and distributed by Tecmo exclusively in Japan on June 6, 1998. It is Sunsoft's fourth fighting game after the 1994 Super Famicom Hebereke franchise spin-off Sugoi Hebereke, the 1995 Galaxy Fight: Universal Warriors and the 1996 Waku Waku 7. It is powered by the Sega Saturn-based arcade system known as the ST-V (Sega Titan Video). Unlike most typical fighting games, Astra Super Stars is an airborne-based fighting game.
The object of the airborne-based fighting game is to constantly attack the opponent until he/she/it is knocked out (KO'd) in two out of three rounds (except the one round-only final boss fight), which this rule is commonly found in most fighting games. There are two modes in the original arcade version: "Story Mode" (1P-only) or "1P VS. 2P" (same as nearly every multiplayer mode of other fighting games). In "Story Mode", the player must select a character to play through the game with. At the beginning of each battle, the player must converse with his or her opponent by selecting 1 of 3 sentences. Depending on which sentence is selected, the CPU-controlled opponent will either "Heat Up" (become hard), "Cool Down" (become easy) or stay neutral before fighting (no difficulty change). This is only used in all playable characters and the mini-boss, but not the final boss.