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WWE '13

WWE '13
WWE '13 box art.png
Official cover artwork featuring CM Punk
Developer(s) Yuke's
Publisher(s) THQ (former)
Series WWE 2K
Platform(s) PlayStation 3
Wii
Xbox 360
Release THQ Brand
  • NA: October 30, 2012
  • AU: November 1, 2012
  • EU: November 2, 2012
2K Brand
  • NA: March 25, 2013
Genre(s) Fighting
Mode(s) Single-player
Multiplayer
Review scores
Publication Score
PS3 Xbox 360
EGM 9/10
Eurogamer 9/10
G4 3/5
Game Informer 9/10 9/10
Game Revolution 4/5 stars
GameTrailers 8.5/10
IGN 8.4/10
OXM (US) 8/10
OXM (UK) 8/10
Aggregate score
Metacritic 76/100 78/100

WWE '13 is a professional wrestling video game developed by Yuke's and published by THQ (later by 2K Sports) for the PlayStation 3, Wii, and Xbox 360. It is the second game in the WWE (now WWE 2K) series and the 14th overall in the combined series. It is the sequel to WWE '12 and is succeeded by WWE 2K14. It was released on October 30, 2012 in North America and November 2, 2012 in United Kingdom. It is also the final WWE game to be published by THQ before the company's demise in January 2013, thus ending the WWE/THQ relationship after 13 years.

The game focuses on the Attitude Era of WWE, replacing its Road to WrestleMania Mode with an Attitude Era Mode where the player plays through the Attitude Era in six different storylines. The game also brings back its Predator Technology engine, adding in a new audio system called WWE Live. The game is said to be the second phase of a "Revolution" in WWE video games, with cover athlete CM Punk taking charge. Following its release, the game received favorable reviews and was nominated for the Spike Video Game Award for Best Individual Sports Game. This is also the last WWE game to be released on the Wii and (so far) on a Nintendo console, as the sequel WWE 2K14 and beyond have only been released for Sony and Microsoft consoles. The online servers for WWE '13 were shut down in December 2014.

WWE '13 runs on the engine called, "Predator Technology 2.0", which succeeds the first version from WWE '12. The Predator Technology 1.0 game engine has been updated from the previous WWE games to allow for more fluid animations, with odd collisions and transitions having been fixed and updated, it also allows over 300 new moves. Past problems have been fixed with a better weight detection system, contextual animations and automatic attack homing, to ensure that the character always strikes towards the opponent(s). The contextual animation system has been refined to ensure that it dynamically swaps out moves to make sure that the game is using the appropriate move animations at any given time and state. The weight detection system makes it so that small superstars such as Rey Mysterio are unable to lift larger wrestlers such as the Big Show. Thus, the contextual animations ensure that more appropriate attacks are put in the superstar's normal moveset. The game's new homing system is designed that when doing high flying moves, a player will hit the intended target with better precision. The homing system also tracks tables so that they will be better detected when doing grapples on a ladder in TLC and Ladder matches. This feature allows for environmental moves such as ring breaks, barricade breaks, announce table breaks, and catching (mid-air) finishers to be possible. Another new feature is a different model for the giants in the game. Previously, a single body structure was used for all superstars. THQ has also claimed that the game has the most life like superstars. Another important aspect of the game is the new revamped audio system with remastered sound effects. The crowd reactions and commentary audio has directly been taken from live WWE events. Online servers have been enhanced to allow for players to test out creations before downloading them into the game. The "Special Referee" game mode has been added in since its last iteration on Smackdown vs Raw 2006 and 2007. During online matches, AI will fill in for absent players when not enough players are available.


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