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Vigilante 8: Second Offense

Vigilante 8: Second Offense
Vigilante 8: Second Offense
Cover art of Vigilante 8: Second Offense
Developer(s) Luxoflux
Publisher(s) Activision
Composer(s) Howard Drossin
Platform(s) Nintendo 64, Dreamcast, PlayStation
Release PlayStation
  • NA: October 31, 1999
  • EU: December 31, 1999
  • JP: February 24, 2000
Dreamcast
  • NA: November 30, 1999
  • EU: February 18, 2000
  • JP: March 23, 2000
Nintendo 64
  • NA: February 2, 2000
Genre(s) Action, Vehicular combat
Mode(s) Single-player, multiplayer
Review scores
Publication Score
Dreamcast N64 PS
GameSpot 7.7/10 7.7/10 7.5/10
IGN 8.6/10 8/10 8.2/10

Vigilante 8: 2nd Offense (known as ヴィジランテ8〜セカンドバトル〜 (Vigilante 8 2nd Battle) in Japan) is a vehicular combat video game developed by Luxoflux and published by Activision released for the PlayStation, Dreamcast and the Nintendo 64 on December 1, 1999. It is the sequel to Vigilante 8.

As in Vigilante 8, players will control a vehicle and eliminate all other vehicles in the arena with the use of weapons and upgrades. The player can choose to play through a story mode, Quest Mode, or play with an assorted number of bots in Arcade mode. The game also offers a new two-player cooperative mode and a Grand Melee Deathmatch mode, wherein the player endures attacks by multiple AI opponents. Second Offense introduced the "Salvage Points" system, which allows the player to upgrade their vehicle by collecting Salvage Points from destroyed opponents, improving the vehicle's offense, defense, speed, and targeting abilities. The vehicle's external appearance also improves with more Salvage Points and turns into a totally different design when it is fully upgraded. Special icons scattered over the game zone allows the player to improve mobility over certain environments, such as hover pods, skis, and outboard motors. The original game's five standard weapons - mines, rockets, autocannons, homing missiles, and mortars - are now supplanted by flamethrowers, with each weapon now capable of performing three special attacks using movements on the control pad. The Totaling and Whammy combat modes from the first game are also retained, as is the concept of stages with interactive features.

Completing secondary objectives in Quest Mode would also help unlock secret characters. Aside from being able to play music CDs, the player can also access the Vigilante 8 levels for multiplayer matches by inserting the game disc.

The game is set in September 1977, two years after the events of Vigilante 8. The southwestern United States has become peaceful in the wake of the Coyotes' defeat, but the Oil Monopoly Alliance Regime (OMAR) continues to dominate most of the global petroleum market, well into the 21st century. With new Coyotes leader Slick Clyde leading OMAR during the twilight of his life by 2017, Clyde thinks that a failure to conquer America (which has adopted nuclear and sustainable energy) would be his biggest regret. He plans to change history by stealing prototype time machines from Stanford University's quantum physics lab, travel back to the 1970s, and eliminate the Vigilantes to ensure OMAR's supremacy.


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