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Vigilante 8

Vigilante 8
Vigilante 8 - North American box art
North American Playstation cover art
Developer(s) Luxoflux
Publisher(s) Activision
Designer(s) Adrian Stephens
Peter Morawiec
Jeremy Engleman
David Goodrich
Edvard Toth
Composer(s) Howard Drossin
Platform(s) PlayStation, PlayStation Network, Nintendo 64, and Game Boy Color
Release PlayStation
  • NA: June 4, 1998
  • EU: June 26, 1998
  • JP: November 12, 1998
Nintendo 64
  • NA: March 17, 1999
  • EU: March 1999
Game Boy Color
  • NA: January 2000
PlayStation Network
  • JP: April 11, 2012
Genre(s) Vehicular combat
Mode(s) Single-player, multiplayer
Review scores
Publication Score
GBC N64 PS
GameSpot 7.1/10 7.9/10 8.0/10
IGN 6.0/10 8.2/10 8.0/10

Vigilante 8 is a vehicular combat video game developed by Luxoflux and published by Activision, originally released on the PlayStation in 1998. Later ports of the game were released for the Nintendo 64 and Game Boy Color. It is a spinoff of the PC game Interstate '76, featuring several of its theme concepts (auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies).

Players do combat over a number of stages located all over the western United States, whether in Story or Arcade Mode. Each stage has interactive features, such as ballistic missiles and launching Aurora planes for the Area 51 level. Every vehicle is equipped with a machine gun by default, but players can add up to three out of five available weapons - mines, auto-cannons, rocket pods, mortars, and homing missiles, plus a special weapon unique to the vehicle.

Three types of special attacks can be made using each of the five standard weapons, at a bigger cost in ammunition, by performing fighting game-style movements and button presses on the control pad. These attacks may be performed during normal play or to eliminate nearly-destroyed cars in a method called "Totaling." In line with the fighting-game style element, players can also score up to six combo hits called Whammies.

There are special icons scattered across the playing field; wrenches repair damage and yellow zigzag lines temporarily jam the opponent's homing-based weapons. Certain objectives in Story Mode must be completed to help unlock the game's secret characters and stages. The PlayStation version also offers players the option to play standard music CDs during a match.

The Nintendo 64 version includes a story mode for Y The Alien and a fantasy stage called Super Dreamland 64, as well as three multiplayer modes (two vs. two, three vs. one, and deathmatch) to take advantage of the system's four control ports, and a two-player Story Mode. It also requires the Nintendo 64 Expansion Pack to improve the graphics and access bonus content.


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