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Urban Games (company)

Train Fever
Train Fever Game logo.png
Developer(s) Urban Games
Publisher(s) Gambitious Digital Entertainment
Platform(s) Microsoft Windows, OS X, Linux
Release
  • WW: 4 September 2014
Genre(s) Business simulation
Mode(s) Single-player

Train Fever is a business simulation game by Urban Games, funded via the crowdfunding platform Gambitious on 20 March 2012 for a total budget of €300,000 and therefore published digitally by Gambitious Digital Entertainment and to retail by Astragon.

Train Fever was made available for pre-order on 22 July 2014 and released on 4 September.

The game is heavily inspired from other transport simulation games, such as Transport Tycoon, Railroad Tycoon and OpenTTD; and, to a lesser extent, Cities in Motion.

On 22 June 2012, the Train Fever team announced that they would need to seek funding in order to be able to develop the final release of their game. It was decided to use a crowd-funding platform, although no name was given at that time. The first activities on Train Fever's Gambitious page were observed on 26 August. The crowd-funding campaign started officially on 1 September 2012. The original funding target was €300 000, split by €20 shares, with an initial equity of 60% for private investors. The deadline was fixed for 1 March 2013, for a total duration of six months.

On 14 October 2012, Train Fever lead developer announced that everyone investing €40 (2 shares) or more in the project will receive a copy of the final version of the game. On 27 October, a new gameplay video was released and announced on both the Gambitious project page and the official website.

Three months after the beginning of the campaign, on 12 December 2012, the campaign had reached 6.5% completion, with 70 investors and €20,000 invested. On 27 December 2012, Train Fever was accepted on Valve's Steam Greenlight, in the "Concept" section. Reception was very positive, allowing Train Fever to reach the first page of Steam Greenlight "Top Rated All Time" at beginning of February. At that time, the project was supported by 200 investors on Gambitious.


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