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Until Dawn

Until Dawn
Until Dawn cover art.jpg
Developer(s) Supermassive Games
Publisher(s) Sony Computer Entertainment
Director(s) Will Byles
Designer(s) Nik Bowen
Artist(s) Brandon Kosinski
Writer(s)
Composer(s) Jason Graves
Engine Decima
Platform(s) PlayStation 4
Release
  • NA: 25 August 2015
  • PAL: 26 August 2015
  • UK: 28 August 2015
Genre(s) Interactive drama, survival horror, adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 80.37%
Metacritic 79
Review scores
Publication Score
Destructoid 7/10
EGM 8/10
Game Informer 9/10
Game Revolution 4/5 stars
GameSpot 8/10
GamesRadar 3.5/5 stars
GameTrailers 8.5/10
IGN 7.5/10
Polygon 6.5/10
VideoGamer.com 8/10

Until Dawn is an interactive drama survival horror adventure video game developed by Supermassive Games and published by Sony Computer Entertainment for the PlayStation 4. It was originally scheduled to be released on the PlayStation 3 and feature PlayStation Move support, but in August 2014 the game was reintroduced as a PlayStation 4 exclusive, and was released worldwide in August 2015.

Set in Western Canada, Until Dawn centers around a group of eight teenagers who decide to vacation for a night in a cabin on the fictional Blackwood Mountain, exactly one year after the disappearance of two girls, the twin sisters of a member of their group. Shortly after arriving, the gang find themselves under attack by a psychopath, and must attempt to survive until sunrise. Throughout the adventure, players alternate between all eight characters, making critical decisions as the story advances which drastically affects the game's outcome, leading to hundreds of different scenarios.

Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, 'choice' mechanic, horror elements, music, characters, voice acting, and gameplay design. Most of the criticism the game drew concerned the second half of the story, the camera angles, character movement, and the game's partially linear plot.

Until Dawn is designed to be played multiple times, as players cannot see all content with a single play-through. Each playthrough lasts about nine hours in length and the game mechanics utilize an in-game system called the "butterfly effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions, and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings for each character.Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. The developer has stated that Until Dawn has "hundreds of endings" but that should not be taken literally. Different endings have different variations depending on the combination of characters alive at the end of the game.


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