Unreal Tournament 2003 | |
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Developer(s) |
Epic Games Digital Extremes |
Publisher(s) |
|
Designer(s) |
Cliff Bleszinski James Schmaltz Shane Caudle |
Programmer(s) | Steve Polge |
Composer(s) |
Kevin Riepl Starsky Partridge |
Series | Unreal |
Engine | Unreal Engine 2 |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
Microsoft Windows OS X
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
GameSpot | 8.8/10 |
IGN | 9/10 |
PC Magazine |
Unreal Tournament 2003 or UT2003 is a first-person shooter video game designed mainly for multiplayer gaming. The game is part of the Unreal series of games, and is a sequel to Unreal Tournament (UT99). The game set a record for the number of downloads (1.2 million) when the demo was released, which is a reflection of the popularity of the original UT. In addition, the game engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army. Its sequel/expansion, Unreal Tournament 2004, was released on 16 March 2004.
The available combat modes are:
The game has single-player mode that mimics multiplayer gaming by featuring AI-bots.
The UT2003 soundtrack, created by the Canadian producer Starsky Partridge and Kevin Riepl, contains grand orchestral scores, hard rock and minimalistic electronic songs. Starsky Partridge was also responsible for the music for Unreal Championship.