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Tom Clancy's Rainbow Six (video game)

Tom Clancy's Rainbow Six
Rb6box.jpg
Developer(s) Red Storm Entertainment
Publisher(s) Red Storm Entertainment
Designer(s) Brian Upton
Composer(s) Bill Brown
Series Tom Clancy's Rainbow Six
Platform(s) Microsoft Windows, Nintendo 64, PlayStation, Mac OS, Game Boy Color, Dreamcast, PlayStation Network
Release date(s)
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PC) 81.81%
(N64) 73.71%
(DC) 72.28%
(GBC) 53.83%
(PS) 48.07%
Metacritic (PC) 85/100
Review scores
Publication Score
AllGame 3.5/5 stars
(Mac & N64) 3/5 stars
(PS & GBC) 2.5/5 stars
EGM (N64) 7.62/10
(DC) 7.33/10
(PS) 3.8/10
Game Informer (N64) 8/10
(PS) 6.75/10
GamePro 4.5/5 stars
(PS) 3.5/5 stars
Game Revolution A−
GameSpot (DC) 8.1/10
(PC) 8/10
(GBC) 7.4/10
(N64) 7.1/10
(PS) 3.7/10
GameSpy 3.5/10
IGN (PC) 9.4/10
(N64) 8.5/10
(DC) 8/10
(GBC) 5/10
(PS) 3.8/10
Nintendo Power (N64) 7.9/10
(GBC) 6.9/10
OPM (US) 1/5 stars
PC Gamer (US) 93%
The Cincinnati Enquirer 4/5 stars

Tom Clancy's Rainbow Six is a tactical shooter video game and the first in the Rainbow Six series. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's Rainbow Six Mission Pack: Eagle Watch, was released on January 31, 1999. The PC version is available for purchase on GOG.com, while the PlayStation version is now available for download from the PlayStation Store.

Rainbow Six is a tactical shooter, which focuses more on stealth and tactics than on sheer firepower, exploring the lethality of a single bullet. To add to the realism, all in-game characters, terrorists, hostages and Rainbow operatives, can be wounded or dispatched in just fractions of a second with only one or two bullets. Tools such as thicker body armor, automatic rifles, and grenades have little value before the player grows accustomed to the gameplay.

Before each mission is a planning stage, during which the player is given a briefing, and then chooses the operatives to be involved in the mission, their weapons, equipment and uniform/camouflage. In earlier games, the player pre-established orders and waypoints during this step. The planning stage determined elements such as the path the AI-controlled squads would follow during the mission, as well as where they will deploy devices such as flashbangs or door breaching charges.

Successful missions often last just minutes, but may require dozens of repetitions and planning changes (many more for beginners). During gameplay, the player controls only one team member directly, and can see stats for that member and all units on the Heads-Up Display. Teams not under player control follow the orders given to them in the planning stage. The player can take control of any living operative at will, making them the leader.


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