Tom Clancy's Rainbow Six | |
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Developer(s) | Red Storm Entertainment |
Publisher(s) | Red Storm Entertainment |
Designer(s) | Brian Upton |
Composer(s) | Bill Brown |
Series | Tom Clancy's Rainbow Six |
Platform(s) | Microsoft Windows, Nintendo 64, PlayStation, Mac OS, Game Boy Color, Dreamcast, PlayStation Network |
Release date(s) |
August 21, 1998
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Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PC) 81.81% (N64) 73.71% (DC) 72.28% (GBC) 53.83% (PS) 48.07% |
Metacritic | (PC) 85/100 |
Review scores | |
Publication | Score |
AllGame |
(Mac & N64) (PS & GBC) |
EGM | (N64) 7.62/10 (DC) 7.33/10 (PS) 3.8/10 |
Game Informer | (N64) 8/10 (PS) 6.75/10 |
GamePro |
(PS) |
Game Revolution | A− |
GameSpot | (DC) 8.1/10 (PC) 8/10 (GBC) 7.4/10 (N64) 7.1/10 (PS) 3.7/10 |
GameSpy | 3.5/10 |
IGN | (PC) 9.4/10 (N64) 8.5/10 (DC) 8/10 (GBC) 5/10 (PS) 3.8/10 |
Nintendo Power | (N64) 7.9/10 (GBC) 6.9/10 |
OPM (US) | |
PC Gamer (US) | 93% |
The Cincinnati Enquirer |
Tom Clancy's Rainbow Six is a tactical shooter video game and the first in the Rainbow Six series. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's Rainbow Six Mission Pack: Eagle Watch, was released on January 31, 1999. The PC version is available for purchase on GOG.com, while the PlayStation version is now available for download from the PlayStation Store.
Rainbow Six is a tactical shooter, which focuses more on stealth and tactics than on sheer firepower, exploring the lethality of a single bullet. To add to the realism, all in-game characters, terrorists, hostages and Rainbow operatives, can be wounded or dispatched in just fractions of a second with only one or two bullets. Tools such as thicker body armor, automatic rifles, and grenades have little value before the player grows accustomed to the gameplay.
Before each mission is a planning stage, during which the player is given a briefing, and then chooses the operatives to be involved in the mission, their weapons, equipment and uniform/camouflage. In earlier games, the player pre-established orders and waypoints during this step. The planning stage determined elements such as the path the AI-controlled squads would follow during the mission, as well as where they will deploy devices such as flashbangs or door breaching charges.
Successful missions often last just minutes, but may require dozens of repetitions and planning changes (many more for beginners). During gameplay, the player controls only one team member directly, and can see stats for that member and all units on the Heads-Up Display. Teams not under player control follow the orders given to them in the planning stage. The player can take control of any living operative at will, making them the leader.