Unlimited Saga | |
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North American cover art
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Developer(s) | Square Product Development Division 2 |
Publisher(s) | |
Director(s) | Akitoshi Kawazu |
Producer(s) | Akitoshi Kawazu |
Designer(s) | Akitoshi Kawazu |
Programmer(s) | Takaaki Tonooka |
Artist(s) | Yusuke Naora |
Writer(s) | Jyunichi Shinomiya Miwa Shoda Akitoshi Kawazu |
Composer(s) | Masashi Hamauzu |
Series | SaGa series |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 52% |
Review scores | |
Publication | Score |
Edge | 3.0 / 5 |
EGM | 3.33 / 10 |
Famitsu | 31 / 40 |
Game Informer | 6.5/10 |
GamePro | 2.5 / 5 |
GameSpot | 4.3 / 10 |
GameSpy | 28 / 100 |
IGN | 6.6 / 10 |
OPM (US) | 2.0 / 5 |
Awards | |
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Publication | Award |
Famitsu Silver Award (2002) | |
PlayStation Gold Award (2003) |
Unlimited Saga (アンリミテッド:サガ?) is a role-playing video game developed and published by Square (later Square Enix) for the PlayStation 2 as the ninth game in their SaGa series. Originally released in Japan in December 2002, the game was later made available for North American players in June 2003 and in Europe the following October. The game was designed by series veteran Akitoshi Kawazu who is given a byline on the cover of the game's packaging, with music composed by Masashi Hamauzu who had previously provided the soundtrack for the game's predecessor, SaGa Frontier 2. A special limited collector's edition was made available exclusively in Japan and was released alongside the regular edition.
Set in a fantasy world, the game follows the exploits of seven adventurers as they travel the world in search of the Seven Wonders, mysterious artifacts left behind by an ancient civilization that are said to bring about a new golden age of peace and prosperity when found. Taking a departure from previous games in the series, Unlimited Saga is structured more like a board game than a traditional role-playing endeavor, with heavily randomized features such as the roulette-like "Reel System" and hidden traps to hinder a player's progress.
Unlimited Saga was a commercial success, having sold over half a million units worldwide to date. While the game was mostly well received in Japan, it was largely panned by critics in North America and Europe for its unorthodox gameplay and high difficulty.
Players must navigate their characters through a number of environments while completing story-based objectives in order to advance the plot. Players can assume the role of one of seven characters, each with their own strengths, weaknesses, and back stories, and become involved in the narrative by interacting with non-player characters and exploring dangerous areas. During the game, players will explore towns which can be used to gather information and purchase goods to aid them on their journey before setting off for the wilds. Unlike previous SaGa series games, rather than freely roaming through dungeons, forests, and other environments, the game is structured like a board game, referred to as the "Map Movement System", where players must move space by space to reach the end. On some spaces, the player may encounter objects such traps or locked doors that can be overcome by using the "Reel System", a device resembling a roulette wheel that may result in a good or bad outcome. While navigating the game board, the player will also encounter enemy monsters that must be defeated in order to advance.