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Ultima Forever: Quest for the Avatar

Ultima Forever: Quest for the Avatar
Ultima-Forever-Quest-for-the-Avatar.jpg
Developer(s) Mythic Entertainment
Escalation Studios
Publisher(s) Electronic Arts
Platform(s) iOS
Release date(s)
  • WW: August 7, 2013
Genre(s) Action role-playing game
Mode(s) Multiplayer

Ultima Forever: Quest for the Avatar is a free-to-play, cross-platform, online, action role-playing game developed by Mythic Entertainment and Escalation Studios and published by Electronic Arts. It was formally a part of the Ultima series. Information was previously released by BioWare in mid-2011 and more information was released on July 11, 2011. It was officially announced at the San Diego Comic-Con International on July 12, 2012 and it was fully released for iOS on August 7, 2013. The game was shut down on August 29, 2014.

We took Ultima IV, with all of its ethical moral choice, which was innovative for its time, and updated it for the next generation.

The game was based upon Ultima IV, but was considered by Mythic to be an "action role-playing game". Ultima Forever included both online play with a group, as well as a single-player mode. Unlike Ultima IV, there was a Lady British character instead of Lord British. This was due to Richard Garriott retaining the trademark rights after he left Electronic Arts. Mythic emphasized that the Virtues from the Ultima series would play an important part.

Ultima Forever featured a top-down isometric point of view, with "hand-painted backgrounds and 3D characters."

On March 31, 2011, an image was leaked on to the internet, from a presentation being given by Paul Barnett. The official Twitter account became active on April 4, 2011, and was discovered by the Ultima community at the end of May 2011. The official website was registered on March 17, 2010 and went live on June 2, 2011.


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