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Mythic Entertainment

Mythic Entertainment
Subsidiary
Industry Computer and video games
Interactive entertainment
Founded 1995
Defunct 2014
Headquarters Fairfax, Virginia, USA
Key people
Ray Muzyka, Group General Manager
Greg Zeschuk, Chief Creative Officer
Rob Denton, Group General Manager
Eugene Evans, General Manager
Jeff Hickman, Studio Executive Producer
Products Video games
Owner Electronic Arts
Parent Electronic Arts
Website Mythic Entertainment

Mythic Entertainment (which has also been known as BioWare Mythic, EA Mythic, Inc. and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot. Mythic was a prolific creator of multiplayer online games since its formation in the mid-1990s.

On May 29, 2014, Electronic Arts announced it would be "closing the EA Mythic location in Fairfax", effectively winding down all the studio's operations. Despite the studio's closure, Dark Age of Camelot will continue to be supported by ex-Mythic staff under a new studio, Broadsword the same dev keeping Ultima Online up and running effectively keeping Mythic's legacy alive.

Mythic originally evolved from two early Washington, DC (USA) area online game development companies. The first was Adventures Unlimited Software Inc. (AUSI), was founded in 1984 By Mark Jacobs when it launched Aradath, a commercial online role-playing video game which charged US$40 per month. AUSI later developed games for GEnie, creating an online version of Diplomacy with Eric Raymond in 1990, and Dragon's Gate in 1985, originally inspired by Aradath. Mark Jacobs was the president of AUSI and other developers there would later work for Mythic.

The other half of Mythic Entertainment was Interesting Systems, Inc., founded by Rob Denton, Matt Firor, Don Cambpell, and Roger Shropshire in Fairfax, VA, in 1990. Prior to the founding of Mythic Entertainment, ISI had developed one multi-user BBS text-based role-playing game called Tempest, which was later renamed Darkness Falls. Darkness Falls would later provide the codebase for Dark Age of Camelot.


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