U.N. Squadron | |
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Sales flyer for the arcade version.
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Manami Matsumae |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, SNES, ZX Spectrum |
Release | August 1989 SNES |
Genre(s) | Scrolling shooter |
Mode(s) | 1 player |
Cabinet | Upright |
Arcade system | CPS-1 |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88 (Japanese: エリア88 Hepburn: Eria Hachi-Jū-Hachi?) and is based on the manga series of the same name, featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel Carrier Air Wing.
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters. However, like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.